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EvTexture: Event-driven Texture Enhancement for Video Super-Resolution
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Proposes EvTexture, the first video super-resolution method that uses event signals for texture enhancement via a parallel texture branch with an iterative GRU-based texture updater over event voxel bins.
Problem
Video super-resolution struggles to restore high-frequency texture regions from LR frames; prior event-based VSR methods use events mainly to improve motion/flow estimation rather than texture.
Approach
Add a texture enhancement branch alongside the flow-based motion branch in BasicVSR, where an Iterative Texture Enhancement module uses a ConvGRU updater to progressively inject high-frequency details from event voxel bins (one iteration per bin) into the propagation feature.
Key results
- On Vid4 (4x), EvTexture reaches 29.51 dB average PSNR, and EvTexture+ 29.78 dB, versus 24.84 dB for EGVSR (up to +4.67 dB gain over event-based methods).
- On CED (real-world), EvTexture improves over BasicVSR by +0.95 dB at 2x (40.52 vs 39.57 dB PSNR) and on 4x reaches 33.68 dB vs EBVSR 33.42 dB.
- On REDS4 4x, EvTexture achieves 32.79 dB vs BasicVSR 31.42 dB, and ablation shows the texture branch alone gives 29.22 dB on Vid4 versus 27.44 for the motion-only branch.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add an event-driven texture enhancement branch to the motion branch (ablation) | EvTexture · Vid4 | PSNR: +2.07dB | Helped |
| Combine the motion learning and texture enhancement branches (ablation) | EvTexture · REDS4 | PSNR | Helped |
| Replace Conv layers with a ConvGRU texture updater (ablation) | ITE module · Vid4 | PSNR: 29.174 -> 29.507 | Helped |
| Use iterative updates instead of direct UNet extraction from the whole voxel grid (ablation) | ITE module · Vid4 | PSNR: 0.42dB | Helped |
| Add residual learning to the texture updater (ablation) | ITE module · Vid4 | PSNR: 0.35dB | Helped |
| Use 5 iterations instead of 3 (ablation) | ITE module · Vid4 | PSNR: 29.463 -> 29.507 | Helped |
| Use 5 iterations instead of 8 (ablation) | ITE module · Vid4 | PSNR: 29.324 -> 29.507 | Helped |
| Add event-driven motion enhancement to EvTexture | EvTexture · Vid4, REDS4, Vimeo-90K-T, and CED | PSNR | Helped |
| Add event signals to texture restoration rather than using the RGB-based VRT baseline | 4× VSR · Vid4 | PSNR: +1.63dB | Helped |
| Use EvTexture instead of EBVSR | 4× VSR · REDS4 | PSNR: +1.32 | Helped |
Surprising findings
- Increasing the number of iterations beyond 5 (matching voxel bin count) degrades performance, attributed to sparse, noisy voxel bins at 8 bins.
Limitations
- Evaluation on synthetic events for Vid4, REDS, and Vimeo-90K (simulated with ESIM), with only CED providing real events.
- Requires equal spatial resolution between frames and events; asymmetric resolution is left to future work.
- Texture magnitude difficulty split for Vimeo-90K-T uses ad hoc percentage thresholds.
Experimental setup
Datasets: Vimeo-90K REDS Vid4 REDS4 Vimeo-90K-T CED
Benchmarks: Vid4 REDS4 Vimeo-90K-T CED
Metrics: PSNR SSIM LPIPS runtime parameters
Baselines: EDVR BasicVSR IconVSR RVRT BasicVSR++ VRT EGVSR EBVSR E-VSR RBPN TDAN DUF
Builds on: BasicVSR RAFT SpyNet EBVSR
Closest papers by meaning
- EvSTVSR: Event Guided Space-Time Video Super-Resolution (AAAI 2025 · similarity 0.88)
- Event-Enhanced Blurry Video Super-Resolution (AAAI 2025 · similarity 0.86)
- EvEnhancer: Empowering Effectiveness, Efficiency and Generalizability for Continuous Space-Time Video Super-Resolution with Events (CVPR 2025 · similarity 0.84)
- VideoGigaGAN: Towards Detail-rich Video Super-Resolution (CVPR 2025 · similarity 0.84)
- TTA-EVF: Test-Time Adaptation for Event-based Video Frame Interpolation via Reliable Pixel and Sample Estimation (CVPR 2024 · similarity 0.83)
- Frequency-aware Event-based Video Deblurring for Real-World Motion Blur (CVPR 2024 · similarity 0.83)
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