Research map / Reinforcement learning / Offline RL
ReDiffuser: Reliable Decision-Making Using a Diffuser with Confidence Estimation
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Proposes ReDiffuser, which adds an RND-based confidence function to Diffuser for offline RL, using it to guide sampling toward reliable decisions via adaptive-horizon and value-embedded planning.
Problem
Diffusion-based offline RL planners produce non-deterministic decisions whose performance is unstable and whose reliability cannot be measured, since conformal-style guarantees need ground truth unavailable in RL.
Approach
Train a Random Network Distillation predictor on historical decisions sampled from a pretrained Diffuser to get a confidence score, then add the confidence as a guidance term to the diffusion sampling distribution; collect training trajectories with diverse horizons (goal-conditioned) or only high-value trajectories (reward-maximization) to realize adaptive-horizon and value-embedded planning.
Key results
- Maze2D Multi-Large score rises from 142.3 (Diffuser) to 176.1 with ReDiffuser; average Maze2D score 160.1 vs 133.4 for Diffuser.
- Locomotion average normalized score 82.6 vs 80.3 for Diffuser, ranked first among compared methods.
- KUKA block stacking success improves from 60.5 (Diffuser) to 67.0 with naive RND confidence estimation.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add RND-based confidence estimation | Diffuser · KUKA block stacking | normalized score: 60.5 ±1.1 -> 67.0 ±1.5 | Helped |
| Add adaptive-horizon planning | Diffuser · Maze2D Single-Umaze | score: 121.8±0.6 -> 145.3 ±1.2 | Helped |
| Add adaptive-horizon planning | Diffuser · Maze2D Single-Medium | score: 130.7±0.8 -> 140.3 ±1.8 | Helped |
| Add adaptive-horizon planning | Diffuser · Maze2D Single-Large | score: 130.0±1.7 -> 159.6 ±3.0 | Helped |
| Add adaptive-horizon planning | Diffuser · Maze2D Multi-Large | score: 142.3 ±1.6 -> 176.1 ±3.4 | Helped |
| Add value-embedded planning | Diffuser · Hopper Medium | score: 92.9 ±12.9 -> 100.2 ±6.0 | Helped |
| Add value-embedded planning | Diffuser · HalfCheetah Medium | score: 45.2 ±0.5 -> 45.2 ±0.7 | No clear effect |
| Set confidence proportion β to 20.0 rather than 0.0 (ablation) | ReDiffuser · KUKA block stacking | normalized score: 60.5 ±1.1 -> 67.0 ±1.5 | Helped |
| Set confidence discount power p to 0.4 rather than 0.0 (ablation) | ReDiffuser · Maze2D Single-Medium | score: 81.5 ±4.9 -> 140.3 ±1.8 | Helped |
| Set confidence discount power p to 0.6 rather than 0.0 (ablation) | ReDiffuser · Maze2D Single-Large | score: 89.2 ±6.3 -> 159.6 ±3.0 | Helped |
Limitations
- Offline method without exploration capability; performance bounded by offline dataset quality.
- Validated only on simple navigation and locomotion tasks plus one manipulation task.
- No real-world or sim-to-real validation yet.
Experimental setup
Datasets: D4RL Maze2D D4RL MuJoCo locomotion (Medium-Expert, Medium, Medium-Replay) KUKA block stacking (PDDLStream expert data)
Benchmarks: D4RL Maze2D D4RL locomotion KUKA block stacking
Metrics: normalized score (mean and bias over seeds)
Baselines: Diffuser BCQ CQL IQL MPPI DT TT MOPO MOReL MBOP BC
Builds on: Diffuser Random Network Distillation BCQ Decision Diffuser
Closest papers by meaning
- Neural Network Approximation for Pessimistic Offline Reinforcement Learning (AAAI 2024 · similarity 0.87)
- Efficient and Uncertainty-Aware Diffusion Framework for Offline-to-Online Reinforcement Learning (ICML 2026 · similarity 0.87)
- Adversarial Diffusion for Robust Reinforcement Learning (NeurIPS 2025 · similarity 0.86)
- Bayesian Design Principles for Offline-to-Online Reinforcement Learning (ICML 2024 · similarity 0.86)
- Blending Imitation and Reinforcement Learning for Robust Policy Improvement (ICLR 2024 · similarity 0.86)
- A Unified Principle of Pessimism for Offline Reinforcement Learning under Model Mismatch (NeurIPS 2024 · similarity 0.86)
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