atlas

Research map / Architectures and efficiency / RNNs and normalization

Parallelized Spatiotemporal Slot Binding for Videos

ICML 2024 · Architectures and efficiency › RNNs and normalization · approach: LSTM design and memory · 0 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes PSB, a temporally parallelizable slot-binding encoder using causal cross-attention and time/object-axis self-attention, evaluated as an encoder in 2D video and 3D multi-camera object-centric autoencoders.

Problem

Object-centric slot encoders for video are RNN-based, causing training instability on long sequences, linear-in-length training time, and poor capacity.

Approach

Replace recurrence with a fixed stack of PSB blocks that refine initial slots for all time-steps in parallel, using causal cross-attention to input features, per-slot time-axis self-attention, and per-time-step slot self-attention.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace recurrent slot binding with PSB using an alpha-mixture decoderSAVi encoder · MOVi-A and MOVi-BFG-ARI: 14.7-26.8% in FG-ARIHelped
Replace recurrent slot binding with PSB using an alpha-mixture decoderSAVi encoder · MOVi-A and MOVi-BPSNR: 2.9-7.6% in reconstruction PSNRHelped
Replace recurrent slot binding with PSB in dynamic 3D scenesSAVi encoder with NeRF decoder · Dynamic 3D CLEVR-Simple and Dynamic 3D CLEVR-Natural-Egoslot linear-probing performance: 7.3-121% in slot linear-probing performanceHelped
Replace recurrent slot binding with PSB in dynamic 3D scenesSAVi encoder with NeRF decoder · Dynamic 3D CLEVR-Simple and Dynamic 3D CLEVR-Natural-EgoPSNR: 4-8% in PSNRHelped
Use PSB instead of the recurrent encoder with an autoregressive transformer decoderSTEVE · MOVi-C, MOVi-D, and MOVi-EFG-ARIMixed
Increase training episode length from 6 to 12SAVi and PSB · MOVi-A and MOVi-Btraining stabilityMixed
Initialize slots by randomly sampling them from a learned Gaussian instead of using learned parameters (ablation)PSB · 2D and 3D experimentsoverall performanceHurt
Use joint self-attention over all NT slots instead of decoupled time-axis and object-axis self-attention (ablation)PSB · 2D and 3D experimentsoverall performanceNo clear effect
Remove inverted attention and renormalization from bottom-up attention (ablation)PSB · Video object decompositionFG-ARIHurt

Surprising findings

Limitations

Experimental setup

Datasets: MOVi-A MOVi-B MOVi-C MOVi-D MOVi-E Dynamic 3D CLEVR-Simple Dynamic 3D CLEVR-Natural-Ego

Benchmarks: MOVi-A MOVi-B MOVi-C MOVi-D MOVi-E Dynamic 3D CLEVR-Simple Dynamic 3D CLEVR-Natural-Ego

Metrics: video FG-ARI reconstruction PSNR slot linear probing R2/accuracy novel view synthesis PSNR training step latency

Baselines: SAVi STEVE uORF OSRT Slot Attention per time-step

Builds on: Slot Attention SAVi STEVE OSRT uORF

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy