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Dr. Strategy: Model-Based Generalist Agents with Strategic Dreaming
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Dr. Strategy is a model-based RL agent that learns discrete latent landmarks via VQ-VAE and uses a landmark-conditioned highway policy plus strategic exploration and focused-sampling achievement to dream in a divide-and-conquer manner for pixel-based navigation.
Problem
Pixel-based model-based generalist agents dream with naive strategies (random sampling from the replay buffer), which is sample-inefficient in large, partially observable, visually complex navigation tasks.
Approach
Learn latent landmarks (VQ-VAE codes over world-model states) and a landmark-conditioned highway policy; select a curious landmark for exploration and the nearest landmark to a goal for achievement, and train the achiever with focused sampling of nearby state pairs.
Key results
- Dr. Strategy reaches 94.03% success on 9-room, 96.50% on spiral 9-room, and 67.11% on 25-room, versus 19.75%/21.19%/9.62% for LEXA.
- On Maze-7x7 Dr. Strategy achieves 86.66% vs 51.11% for LEXA; on Maze-15x15 44.44% vs 41.20%.
- On RoboKitchen Dr. Strategy gets 19.44%, below LEXA's 24.30%, i.e., comparable rather than superior.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Dr. Strategy's strategic dreaming instead of GC-Director | zero-shot goal achievement · 9-Room | success rate: 28.08% -> 94.03% | Helped |
| Use Dr. Strategy's strategic dreaming instead of GC-Director | zero-shot goal achievement · Spiral 9-Room | success rate: 30.45% -> 96.50% | Helped |
| Use Dr. Strategy's strategic dreaming instead of GC-Director | zero-shot goal achievement · 25-Room | success rate: 27.11% -> 67.11% | Helped |
| Use Dr. Strategy's strategic dreaming instead of LEXA | zero-shot goal achievement · Maze-7x7 | success rate: 51.11% -> 86.66% | Helped |
| Use Dr. Strategy's strategic dreaming instead of LEXA | zero-shot goal achievement · Maze-15x15 | success rate: 41.20% -> 44.44% | Helped |
| Use Dr. Strategy instead of LEXA | zero-shot goal achievement · RoboKitchen | success rate: 24.30% -> 19.44% | Hurt |
| Add strategic exploration using curious landmarks and the Highway policy (ablation) | Dr. Strategy · unseen-goal evaluation environments | success rate | Helped |
| Add strategic achievement using landmarks and the Highway policy (ablation) | Dr. Strategy · unseen-goal evaluation environments | success rate | Helped |
| Train the Achiever with focused sampling of nearby start and goal states (ablation) | Dr. Strategy · unseen-goal evaluation environments | success rate | Helped |
| Increase the number of landmarks from 16 to 64 (ablation) | Dr. Strategy · 9-Room | success rate | Mixed |
| Increase the number of landmarks to 512 (ablation) | Dr. Strategy · 9-Room and Maze-7x7 | success rate | Hurt |
| Use 64 landmarks for 3D-Maze navigation (ablation) | Dr. Strategy · 3D-Maze | success rate | Helped |
Surprising findings
- Removing focused sampling from the achiever drops performance to roughly the level of the ablation without strategic achievement, indicating the nearby-goal training is critical.
- GC-Director, a hierarchical method, performs very poorly on RoboKitchen (1.45%).
Limitations
- Limited performance on the robotic manipulation RoboKitchen environment.
- Number of landmarks is a fixed hyperparameter; performance gap shrinks in Maze-15x15 due to visually repeated regions confusing the highway policy.
Experimental setup
Datasets: 2D navigation (9-room, spiral 9-room, 25-room) Maze-7x7 and Maze-15x15 (modified Memory Maze) RoboKitchen
Benchmarks: 2D Navigation 9-room 2D Navigation spiral 9-room 2D Navigation 25-room 3D-Maze Maze-7x7 3D-Maze Maze-15x15 RoboKitchen
Metrics: zero-shot goal success rate
Baselines: LEXA LEXA-Explore GC-Director PEG
Builds on: LEXA DreamerV2 Director Choreographer Memory Maze
Closest papers by meaning
- Mastering Memory Tasks with World Models (ICLR 2024 · similarity 0.85)
- DrM: Mastering Visual Reinforcement Learning through Dormant Ratio Minimization (ICLR 2024 · similarity 0.85)
- StraTA: Incentivizing Agentic Reinforcement Learning with Strategic Trajectory Abstraction (NeurIPS 2026 · similarity 0.84)
- Hypothetical Minds: Scaffolding Theory of Mind for Multi-Agent Tasks with Large Language Models (ICLR 2025 · similarity 0.84)
- Reasoning in Visual Navigation of End-to-end Trained Agents: A Dynamical Systems Approach (CVPR 2025 · similarity 0.83)
- Consciousness-Inspired Spatio-Temporal Abstractions for Better Generalization in Reinforcement Learning (ICLR 2024 · similarity 0.83)
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