Research map / Large language models / Alignment and preferences
MusicRL: Aligning Music Generation to Human Preferences
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Finetunes MusicLM with RL (REINFORCE with KL) using MuLan text-adherence, a learned acoustic quality reward, and a user-preference reward model trained on 300k AITK pairwise preferences, with the combined MusicRL-RU performing best in human side-by-side ratings.
Problem
Text-to-music models trained with next-token prediction lack a notion of musicality and text adherence, and music appreciation is subjective, so rater-based or automatic metrics only partially capture human preferences.
Approach
Apply KL-regularized REINFORCE to a MusicLM autoregressive stage using rewards from MuLan text-audio similarity, a quality MOS predictor, and a Bradley-Terry reward model trained on large-scale implicit user pairwise preferences collected via a public web interface, then combine them sequentially.
Key results
- MusicRL-R is preferred over MusicLM with an 83% win rate (win/(win+loss)).
- MusicRL-U achieves a 74% win rate against MusicLM, with the user preference reward model reaching 60% accuracy on held-out pairs.
- MusicRL-RU, the sequential combination, achieves an 87% win rate against MusicLM and 66% against MusicRL-R.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| fine-tune MusicLM on combined MuLan and quality rewards | MusicLM · text-to-music generation | human preference win rate against MusicLM: 83% | Helped |
| fine-tune MusicLM on user preference reward | MusicLM · text-to-music generation | human preference win rate against MusicLM: 74% | Helped |
| add user preference reward fine-tuning after MuLan and quality reward fine-tuning | MusicRL-R · text-to-music generation | human preference win rate against MusicLM: 87% | Helped |
| add user preference reward fine-tuning after automatic reward fine-tuning | MusicRL-R · text-to-music generation | human preference win rate against MusicRL-R: 66% | Helped |
| combine automatic reward fine-tuning with user preference reward fine-tuning | MusicRL-RU · text-to-music generation | human preference win rate against MusicRL-U: 62% | Helped |
| fine-tune on quality reward alone | MusicLM · MusicLM RL fine-tuning | quality score (MOS): 3.5 MOS to 4.6 MOS | Helped |
| fine-tune on MuLan reward alone | MusicLM · MusicLM RL fine-tuning | MuLan score: 0.58 to 0.71 | Helped |
| fine-tune on combined MuLan and quality rewards | MusicLM · MusicLM RL fine-tuning | quality score (MOS): 3.5 MOS to 4.4 MOS | Helped |
| fine-tune on combined MuLan and quality rewards | MusicLM · MusicLM RL fine-tuning | MuLan score: 0.58 to 0.71 | Helped |
| fine-tune on user preference reward | MusicLM · MusicLM RL fine-tuning | quality score (MOS): 3.5 MOS to 4 MOS | Helped |
| fine-tune on user preference reward | MusicLM · MusicLM RL fine-tuning | MuLan score: 0.58 to 0.55 | Hurt |
| drop text tokens from reward model input (ablation) | User preference reward model · user preference pairwise evaluation | accuracy | No clear effect |
Surprising findings
- Text adherence measured by MuLan barely predicts user preference (matching the top-MuLan clip only 51.6% of the time), suggesting users do not primarily reward prompt adherence.
- The reward model was not better than chance when trained from scratch, so it had to be initialized from the MusicLM checkpoint.
Limitations
- Population gap between general users providing feedback and selected raters assessing results.
- User preference data was collected on a different MusicLM version than the one finetuned (off-policy).
- Reward model accuracy is modest (60%), and internal team agreement with dataset preferences was also 60%.
Experimental setup
Datasets: MusicCaps AITK user preference data LaMDA-generated music descriptions
Benchmarks: internal 101-prompt qualitative side-by-side evaluation
Metrics: win rate win/(win+loss) MOS MuLan score quality score reward model accuracy
Baselines: MusicLM
Builds on: MusicLM AudioLM SoundStorm MuLan REINFORCE
Closest papers by meaning
- CMI-RewardBench: Evaluating Music Reward Models with Compositional Multimodal Instruction (ICML 2026 · similarity 0.91)
- LeVo: High-Quality Song Generation with Multi-Preference Alignment (NeurIPS 2025 · similarity 0.88)
- SongGen: A Single Stage Auto-regressive Transformer for Text-to-Song Generation (ICML 2025 · similarity 0.88)
- LLark: A Multimodal Instruction-Following Language Model for Music (ICML 2024 · similarity 0.87)
- Compose with Me: Collaborative Music Inpainter for Symbolic Music Infilling (AAAI 2025 · similarity 0.87)
- MusER: Musical Element-Based Regularization for Generating Symbolic Music with Emotion (AAAI 2024 · similarity 0.87)
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