Research map / Reinforcement learning / Policy gradient and actor-critic
Seizing Serendipity: Exploiting the Value of Past Success in Off-Policy Actor-Critic
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Proposes the BEE operator, blending an in-sample Bellman exploitation target (expectile-based max over replay buffer actions) with a SAC-style exploration target, yielding BAC (model-free) and MB-BAC (model-based) that beat baselines on 50+ continuous control tasks and real quadruped tasks.
Problem
In the later stage of off-policy actor-critic training, Q-values are underestimated because Bellman targets use actions from the current suboptimal policy rather than better actions stored in the replay buffer.
Approach
A Blended Exploitation and Exploration (BEE) Bellman operator linearly combines an exploitation target that maximizes Q over replay-buffer actions (via expectile regression on a state value function) with an exploration target from the current policy with SAC entropy, integrated into SAC/TD3 and MBPO.
Key results
- BAC reaches average return up to 280,000 at 2.5M steps and 360,000 at 5M steps on HumanoidStandup, 1.5x and 2.1x the strongest baseline.
- On DKittyWalk tasks BAC achieves a success rate roughly 50% higher than SAC.
- BAC is claimed to outperform SOTA methods on over 50 continuous control tasks with a single hyperparameter set (lambda around 0.5).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the BEE operator instead of the standard actor-critic update | BAC vs. the strongest baseline · HumanoidStandup, 2.5M steps | average return: 1.5x higher | Helped |
| Use the BEE operator instead of the standard actor-critic update | BAC vs. the strongest baseline · HumanoidStandup, 5M steps | average return: 2.1x higher | Helped |
| Use BAC instead of SAC (ablation) | DKittyWalk-Medium · DKittyWalk-Medium | recovery speed after adding expert trajectories | Helped |
| Use the BEE operator in TD3 (BEE-TD3) | TD3 · 15 DMControl tasks | performance | Helped |
| Use the BEE operator in TD3 (BEE-TD3) (ablation) | TD3 · D'Kitty tasks | success rate and average return | Helped |
| Replace entropy regularization with target policy smoothing regularization (ablation) | BEE (TD3-BEE) · Walker2d-v2 | performance | Helped |
| Set the exploitation-exploration weight λ around 0.5 (ablation) | BAC · 35 locomotion and manipulation tasks | performance | Helped |
| Set λ to 0, reducing BAC to the online version of IQL (ablation) | BAC · continuous-control benchmarks | performance | Mixed |
Surprising findings
- Q-value underestimation, not overestimation, dominates in the later training stage of SAC and TD3 even when the double-Q trick is removed.
Limitations
- Exploitation relies on in-sample max over replay buffer, which may be less effective when buffer lacks good actions.
- Real-world evaluation is limited to a single quadruped robot (D'Kitty) and a few terrains.
Experimental setup
Datasets: MuJoCo DMControl Meta-World ManiSkill2 Adroit MyoSuite ROBEL Shadow Dexterous Hand DKittyWalkRandomDynamics
Benchmarks: MuJoCo DMControl Meta-World ManiSkill2 Adroit MyoSuite ROBEL Shadow Dexterous Hand DKittyWalk-Medium DKittyWalk-Hard
Metrics: average return success rate normalized Q estimation vs Monte-Carlo value
Baselines: SAC TD3 DAC RRS PPO MBPO CMLO AutoMBPO SLBO PETS
Builds on: SAC TD3 MBPO IQL Diversity Actor-Critic
Closest papers by meaning
- Actor-Free Continuous Control via Structurally Maximizable Q-Functions (NeurIPS 2025 · similarity 0.89)
- Efficient Off-Policy Learning for High-Dimensional Action Spaces (ICLR 2025 · similarity 0.89)
- A Perspective of Q-value Estimation on Offline-to-Online Reinforcement Learning (AAAI 2024 · similarity 0.89)
- Horizon Adaptive Offline Policy Learning via Value Stitching (NeurIPS 2026 · similarity 0.88)
- Is Value Learning Really the Main Bottleneck in Offline RL? (NeurIPS 2024 · similarity 0.88)
- Offline-Boosted Actor-Critic: Adaptively Blending Optimal Historical Behaviors in Deep Off-Policy RL (ICML 2024 · similarity 0.88)
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