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Online bipartite matching with imperfect advice

ICML 2024 · Bandits and online learning › Online convex optimization and games · approach: Learning-augmented online algorithms · 0 citations (OpenAlex)

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Shows that no adversarial-arrival learning-augmented matching algorithm can be both 1-consistent and strictly better than 1/2-robust, and gives TestAndMatch, a 1-consistent, (beta-o(1))-robust algorithm for random-order online bipartite matching that uses type-count histogram advice and L1 distribution testing.

Problem

Online unweighted bipartite matching with predictions: whether advice can give 1-consistency while retaining the best advice-free competitive ratio as robustness, under adversarial and random-order arrivals.

Approach

Use a histogram over online-vertex types as advice; test its L1 distance to the realized type distribution with a sublinear number of arrivals via a distribution-testing L1 estimator; mimic the advice matching if it passes, otherwise fall back to a black-box advice-free baseline (e.g., RANKING).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use TestAndMatch with perfect type-count advice instead of the advice-free baselineOnline bipartite matching · Random Order, perfect advicecompetitive ratio: $\beta$ to 1Helped
use TestAndMatch with arbitrary-quality advice and its baseline fallbackOnline bipartite matching · Random Order, arbitrary advicecompetitive ratio: $\beta \cdot (1 - o(1))$Helped
use learning-augmented advice while requiring 1-consistencyOnline bipartite matching · Adversarial arrival, arbitrary advicecompetitive ratio: strictly more than $1/2$ is unattainableHurt
disable sigma remapping (ablation)TestAndMatch · Synthetic hard known-IID instances, random ordercompetitive ratioHurt
disable bucketing (ablation)TestAndMatch · Synthetic hard known-IID instances, random ordercompetitive ratioHurt
disable patching (ablation)TestAndMatch · Synthetic hard known-IID instances, random ordercompetitive ratioHurt

Surprising findings

Limitations

Experimental setup

Datasets: synthetic hard known-IID instances generated following the construction of a prior hard instance

Benchmarks: synthetic online bipartite matching instances with n=2000

Metrics: competitive ratio

Baselines: RANKING LOMAR Greedy

Builds on: RANKING learning-augmented algorithms Poissonization tolerant identity testing

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