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Fine-tuning Reinforcement Learning Models is Secretly a Forgetting Mitigation Problem

ICML 2024 · Reinforcement learning › RL from feedback · approach: RL fine-tuning of generative models · 2 citations (OpenAlex)

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Identifies forgetting of pre-trained capabilities (FPC) as a major obstacle to fine-tuning pre-trained RL agents and shows that standard knowledge retention methods (EWC, behavioral cloning, kickstarting, episodic memory) mitigate it, reaching 10K points on NetHack Human Monk.

Problem

Fine-tuning pre-trained reinforcement learning agents transfers poorly because the agent forgets pre-trained behavior on state regions not visited early in fine-tuning.

Approach

Conceptualizes poor RL transfer as forgetting of pre-trained capabilities, identifies two instances (state coverage gap and imperfect cloning gap), and treats knowledge retention techniques as the remedy for fine-tuning.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add kickstarting to fine-tuningNetHack pre-trained policy · NetHack Human Monkscore: 5K to over 10KHelped
Add behavioral cloning to fine-tuningPre-trained policy · Montezuma's RevengeperformanceHelped
Add EWC to fine-tuningPre-trained policy · Montezuma's Revengeaverage returnHelped
Add behavioral cloning to fine-tuningPre-trained policy · RoboticSequencesuccess rate: 80%Helped
Add episodic memory to fine-tuningPre-trained policy · RoboticSequenceperformanceHelped
Add EWC to fine-tuningPre-trained policy · RoboticSequenceperformanceHelped
Use kickstarting to retain the pre-trained policy on online statesPre-trained policy · Montezuma's RevengeperformanceHurt
Use kickstarting to retain the pre-trained policy on online statesPre-trained policy · RoboticSequenceperformanceHurt
Add EWC to fine-tuningPre-trained policy · NetHack Human MonkperformanceHurt
Add EWC to fine-tuningPre-trained policy · NetHack level 4scoreMixed
Add kickstarting to fine-tuningPre-trained policy · NetHack Sokoban levelperformanceHurt

Surprising findings

Limitations

Experimental setup

Datasets: NetHack Learning Dataset (NLD-AA) Atari Montezuma's Revenge trajectories Meta-World

Benchmarks: NetHack Learning Environment (Human Monk) Montezuma's Revenge RoboticSequence (Meta-World)

Metrics: in-game score success rate per room/stage average return

Baselines: vanilla fine-tuning training from scratch AutoAscend-distilled neural policy (prior NetHack SOTA)

Builds on: Elastic Weight Consolidation kickstarting Asynchronous PPO Soft Actor-Critic Random Network Distillation

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