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Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement Learning
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Proposes MOAC, an MGDA-style actor-critic for multi-objective RL with finite-time Pareto-stationary convergence and O(ε^-2 log ε^-1) sample complexity independent of the number of objectives, using a momentum-weighted common descent direction.
Problem
Multi-objective reinforcement learning lacks finite-time convergence and sample complexity guarantees; actor-critic methods face coupling between actor and critic and biased stochastic MGDA-type gradient estimates.
Approach
MOAC runs an actor-critic with per-objective TD-error policy gradients, combines them via a QP-derived common descent direction smoothed by a momentum coefficient on the weights, which controls cumulative bias and makes rates independent of the number of objectives; the momentum schedule also initializes weights from environment samples.
Key results
- Theory: MOAC attains E||∇J λ||^2 ≤ ε + O(ζ_approx) with total sample complexity O(ε^-2 log ε^-1), independent of the number of objectives M.
- On the KuaiRand dataset, MOAC improves Like by 6.57%, Follow by 10.0% and Comment by 1.27% over Behavior-Clone, outperforming PDPG and TSCAC on most objectives.
- Versus fixed-weight variant, MOAC gains are reported on most objectives (e.g., Like 1.312 vs 1.287), with Dislike the exception.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace dynamically updated momentum gradient weights with fixed weights initialized in the first iteration (ablation) | MOAC · Kuaishou recommendation logs | Click: 0.539 -> 0.541 | Helped |
| replace dynamically updated momentum gradient weights with fixed weights initialized in the first iteration (ablation) | MOAC · Kuaishou recommendation logs | Like: 1.287 -> 1.312 | Helped |
| replace dynamically updated momentum gradient weights with fixed weights initialized in the first iteration (ablation) | MOAC · Kuaishou recommendation logs | Follow: 4.800 -> 5.070 | Helped |
| replace dynamically updated momentum gradient weights with fixed weights initialized in the first iteration (ablation) | MOAC · Kuaishou recommendation logs | Comment: 3.151 -> 3.266 | Helped |
| replace dynamically updated momentum gradient weights with fixed weights initialized in the first iteration (ablation) | MOAC · Kuaishou recommendation logs | Forward: 0.897 -> 1.066 | Helped |
| replace dynamically updated momentum gradient weights with fixed weights initialized in the first iteration (ablation) | MOAC · Kuaishou recommendation logs | Dislike: 1.428 -> 1.486 | Hurt |
| replace dynamically updated momentum gradient weights with fixed weights initialized in the first iteration (ablation) | MOAC · Kuaishou recommendation logs | WatchTime: 1.282 -> 1.307 | Helped |
Surprising findings
- TSCAC beats MOAC on Click, Dislike and WatchTime, and MOAC is worse than Behavior-Clone on Forward.
- The fixed-weight variant outperforms MOAC on Dislike (1.428 vs 1.486 is in MOAC's favour? no; MOAC's Dislike 1.486 is worse than fixed-weight 1.428), indicating the dynamic weighting does not help every objective.
Limitations
- Assumes linear value function approximation and finite state/action spaces.
- Guarantees are to an epsilon-Pareto-stationary point, not Pareto optimality; the momentum choice trades off direction optimality against convergence rate.
- Real-world experiments are off-policy adaptations on one dataset with imbalanced rewards and do not beat all baselines.
Experimental setup
Datasets: KuaiRand (Kuaishou recommendation logs) MO-Gymnasium resource-gathering-v0 MO-Gymnasium fishwood-v0
Benchmarks: KuaiRand (Kuaishou logs, NCIS evaluation) MO-Gymnasium resource-gathering-v0 MO-Gymnasium fishwood-v0
Metrics: normalised capped importance sampling (NCIS) score discounted reward per objective squared l2-norm of policy gradient
Baselines: Behavior-Clone TSCAC PDPG fixed-weight MOAC
Builds on: multi-gradient descent algorithm (MGDA) PDPG TSCAC
Closest papers by meaning
- Actor-Critics Can Achieve Optimal Sample Efficiency (ICML 2025 · similarity 0.89)
- Non-Asymptotic Analysis for Single-Loop (Natural) Actor-Critic with Compatible Function Approximation (ICML 2024 · similarity 0.89)
- Multi-Objective Reinforcement Learning with Max-Min Criterion: A Game-Theoretic Approach (NeurIPS 2025 · similarity 0.88)
- Towards Global Optimality for Practical Average Reward Reinforcement Learning without Mixing Time Oracles (ICML 2024 · similarity 0.88)
- Preference Conditioned Multi-Objective Reinforcement Learning: Decomposed, Diversity-Driven Policy Optimization (NeurIPS 2026 · similarity 0.88)
- On Generalization Across Environments In Multi-Objective Reinforcement Learning (ICLR 2025 · similarity 0.88)
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