Research map / Multi-agent systems and games / Games and equilibria
Multi-Unit Auctions for Allocating Chance-Constrained Resources
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ACCR instead of chance-constrained Column Generation on Maze | Maze resource allocation · Maze | average total reward | Helped |
| Use ACCR instead of the joint MMDP approach on larger Maze instances | Maze resource allocation · Maze | scalability | Helped |
| Plan for expected resource use without enforcing the chance constraint | CMDP · Maze | resource-violation frequency: 25%-50% | Hurt |
| Use dynamic relaxation with Column Generation instead of ACCR | Synthetic Advertising Domain · Synthetic Advertising Domain | average solution value | Hurt |
| Restrict ACCR bids to Pareto frontiers for resource amounts divisible by 10 (ablation) | ACCR · Synthetic Advertising Domain | resource utilization | Hurt |
| Use ACCR instead of dynamically relaxed Column Generation | Synthetic Advertising Domain with smaller agent counts · Synthetic Advertising Domain | runtime-performance trade-off | Mixed |
| Increase the number of agents for the Hoeffding-bound Column Generation methods | CG and CGd · Maze | average solution value | Helped |
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