Research map / Multi-agent systems and games / Cooperative multi-agent RL
Attention-Based Recurrence for Multi-Agent Reinforcement Learning under Stochastic Partial Observability
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace the true state with attention-based joint memory representations | QMIX-based AERIAL · Dec-Tiger | average return: about -15 -> about zero | Helped |
| add self-attention over agents' memory representations (ablation) | AERIAL (no attention) · Dec-Tiger | average return: about -8 -> about zero | Helped |
| replace state-based CTDE with attention-based joint memory representations | QMIX-based AERIAL · MessySMAC | win rate | Helped |
| add self-attention over agents' memory representations (ablation) | AERIAL (no attention) · MessySMAC | win rate | Helped |
| use raw joint history concatenated with the true state instead of learned memory representations (ablation) | AERIAL · MessySMAC | win rate | Hurt |
| replace the true state with joint memory representations | AERIAL · Original SMAC | win rate | No clear effect |
| use QPLEX instead of QMIX as the factorization operator (ablation) | AERIAL · SMAC and MessySMAC | performance | No clear effect |
| increase observation-negation probability | AERIAL and state-based CTDE methods · MessySMAC | normalized win rate | Hurt |
| increase the number of initial random steps | AERIAL and state-based CTDE methods · MessySMAC | normalized win rate | Hurt |
| use attention-based recurrence rather than state-based CTDE | AERIAL · MessySMAC with φ ≥ 15% or K ≥ 10 | win rate | Helped |
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