Research map / Label-efficient and robust learning / Recognition and long-tail
Learning Symmetric Embeddings for Equivariant World Models
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use an SEN with an equivariant MatMul transition instead of a non-equivariant transition | 3D Teapot world model · 3D Teapot | TH@1 yaw (%): 6.7{\color{gray}\scriptstyle \pm 6.7} -> 100{\color{gray}\scriptstyle \pm 0.0} | Helped |
| Use an SEN with an equivariant MatMul transition rather than Homeomorphic VAE embeddings | 3D Teapot world model · 3D Teapot | TH@1 yaw (%): 6.7 -> 100{\color{gray}\scriptstyle \pm 0.0} | Helped |
| Use an SEN-based equivariant model rather than a CNN | 2D Shapes world model trained on up actions · 2D Shapes (limited actions; all actions evaluation) | H@1 (10 step, %): 2.8{\color{gray}\scriptstyle \pm 0.6} -> 100{\color{gray}\scriptstyle \pm 0.0} | Helped |
| Learn a symmetric embedding with an equivariant transition rather than a non-equivariant model | 3D Blocks world model trained with limited actions · 3D Blocks (limited actions; all actions evaluation) | H@1 (10 step, %): 52.3{\color{gray}\scriptstyle \pm 14.} -> 99.9{\color{gray}\scriptstyle \pm 0.0} | Helped |
| Learn a symmetric embedding instead of imposing the inaccurate pixel-level equivariance directly | 3D Blocks world model trained with limited actions · 3D Blocks (limited actions; all actions evaluation) | H@1 (10 step, %): 83.7{\color{gray}\scriptstyle \pm 36.} -> 99.9{\color{gray}\scriptstyle \pm 0.0} | Helped |
| Use the SEN-based model instead of the non-equivariant model | Rush Hour world model · Rush Hour (10 step) | Hits@1 (%): 98.2{\color{gray}\scriptstyle \pm 1.3} -> 93.6{\color{gray}\scriptstyle \pm 3.7} | Hurt |
| Use a symmetric embedding rather than imposing inaccurate pixel-level equivariance | Rush Hour world model · Rush Hour (10 step) | Hits@1 (%): 87.9{\color{gray}\scriptstyle \pm 3.1} -> 93.6{\color{gray}\scriptstyle \pm 3.7} | Helped |
| Use the SEN-based model instead of the non-equivariant model | Reacher world model trained on positive second-joint forces · Reacher (1 step) | MRR (%): 50.6{\color{gray}\scriptstyle \pm 3.1} -> 59.4{\color{gray}\scriptstyle \pm 4.6} | Helped |
| Use the SEN-based model rather than the fully equivariant model | Reacher world model trained on positive second-joint forces · Reacher (1 step) | MRR (%): 61.8{\color{gray}\scriptstyle \pm 13.} -> 59.4{\color{gray}\scriptstyle \pm 4.6} | Mixed |
| Use the SEN-based model rather than the non-equivariant model | 3D Blocks world model with full action coverage · 3D Blocks (10 step) | Hits@1 (%): 94.3{\color{gray}\scriptstyle \pm 9.0} -> 99.9{\color{gray}\scriptstyle \pm 0.0} | No clear effect |
| Use an SEN rather than no symmetry-aware embedding | Reacher world model · Reacher (1 step) | H@10 (%): 100{\color{gray}\scriptstyle \pm 0.0} -> 100{\color{gray}\scriptstyle \pm 0.0} | No clear effect |
| Use an SEN-based model rather than no symmetry | 3D Blocks world model trained with limited actions · 3D Blocks (limited actions; all actions evaluation) | DIE (10 step, ×10^-3): 181{\color{gray}\scriptstyle \pm 79.} -> 5{\color{gray}\scriptstyle \pm 4.7} | Helped |
Closest papers by meaning
- Improving Equivariant Networks with Probabilistic Symmetry Breaking (ICLR 2025 · similarity 0.91)
- A Tale of Two Symmetries: Exploring the Loss Landscape of Equivariant Models (NeurIPS 2025 · similarity 0.90)
- Learning (Approximately) Equivariant Networks via Constrained Optimization (NeurIPS 2025 · similarity 0.89)
- On Making $SE(2)$-Invariant Networks Optimal (NeurIPS 2026 · similarity 0.89)
- Probing Equivariance and Symmetry Breaking in Convolutional Networks (NeurIPS 2025 · similarity 0.89)
- Neural Isometries: Taming Transformations for Equivariant ML (NeurIPS 2024 · similarity 0.89)
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