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Learning Symmetric Embeddings for Equivariant World Models

ICML 2022 · Label-efficient and robust learning › Recognition and long-tail · approach: Contrastive representation theory · 4 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use an SEN with an equivariant MatMul transition instead of a non-equivariant transition3D Teapot world model · 3D TeapotTH@1 yaw (%): 6.7{\color{gray}\scriptstyle \pm 6.7} -> 100{\color{gray}\scriptstyle \pm 0.0}Helped
Use an SEN with an equivariant MatMul transition rather than Homeomorphic VAE embeddings3D Teapot world model · 3D TeapotTH@1 yaw (%): 6.7 -> 100{\color{gray}\scriptstyle \pm 0.0}Helped
Use an SEN-based equivariant model rather than a CNN2D Shapes world model trained on up actions · 2D Shapes (limited actions; all actions evaluation)H@1 (10 step, %): 2.8{\color{gray}\scriptstyle \pm 0.6} -> 100{\color{gray}\scriptstyle \pm 0.0}Helped
Learn a symmetric embedding with an equivariant transition rather than a non-equivariant model3D Blocks world model trained with limited actions · 3D Blocks (limited actions; all actions evaluation)H@1 (10 step, %): 52.3{\color{gray}\scriptstyle \pm 14.} -> 99.9{\color{gray}\scriptstyle \pm 0.0}Helped
Learn a symmetric embedding instead of imposing the inaccurate pixel-level equivariance directly3D Blocks world model trained with limited actions · 3D Blocks (limited actions; all actions evaluation)H@1 (10 step, %): 83.7{\color{gray}\scriptstyle \pm 36.} -> 99.9{\color{gray}\scriptstyle \pm 0.0}Helped
Use the SEN-based model instead of the non-equivariant modelRush Hour world model · Rush Hour (10 step)Hits@1 (%): 98.2{\color{gray}\scriptstyle \pm 1.3} -> 93.6{\color{gray}\scriptstyle \pm 3.7}Hurt
Use a symmetric embedding rather than imposing inaccurate pixel-level equivarianceRush Hour world model · Rush Hour (10 step)Hits@1 (%): 87.9{\color{gray}\scriptstyle \pm 3.1} -> 93.6{\color{gray}\scriptstyle \pm 3.7}Helped
Use the SEN-based model instead of the non-equivariant modelReacher world model trained on positive second-joint forces · Reacher (1 step)MRR (%): 50.6{\color{gray}\scriptstyle \pm 3.1} -> 59.4{\color{gray}\scriptstyle \pm 4.6}Helped
Use the SEN-based model rather than the fully equivariant modelReacher world model trained on positive second-joint forces · Reacher (1 step)MRR (%): 61.8{\color{gray}\scriptstyle \pm 13.} -> 59.4{\color{gray}\scriptstyle \pm 4.6}Mixed
Use the SEN-based model rather than the non-equivariant model3D Blocks world model with full action coverage · 3D Blocks (10 step)Hits@1 (%): 94.3{\color{gray}\scriptstyle \pm 9.0} -> 99.9{\color{gray}\scriptstyle \pm 0.0}No clear effect
Use an SEN rather than no symmetry-aware embeddingReacher world model · Reacher (1 step)H@10 (%): 100{\color{gray}\scriptstyle \pm 0.0} -> 100{\color{gray}\scriptstyle \pm 0.0}No clear effect
Use an SEN-based model rather than no symmetry3D Blocks world model trained with limited actions · 3D Blocks (limited actions; all actions evaluation)DIE (10 step, ×10^-3): 181{\color{gray}\scriptstyle \pm 79.} -> 5{\color{gray}\scriptstyle \pm 4.7}Helped

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