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Efficient Iterative Amortized Inference for Learning Symmetric and Disentangled Multi-Object Representations

ICML 2021 · Detection and segmentation › Open-set and few-shot detection · approach: Object-centric learning theory and video · 3 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Remove GECO from training objective (ablation)EfficientMORL · CLEVR6ARI: 82.4 -> 79.9 ARI (within noise), KL drops from 692.7 to 177.5Mixed
Remove GECO from training objective (ablation)EfficientMORL · TetrominoesARI: 97.9 -> 82.2 ARIHurt
Use hierarchical prior variant with reversed prior++ instead of bottom-up prior (ablation)EfficientMORL · TetrominoesARI: 85.7 -> 97.9 ARIHelped
Use reversed prior++ (refinement KL uses p(z^1|z^2)) instead of plain reversed prior (ablation)EfficientMORL · TetrominoesARI: 86.9 -> 97.9 ARIHelped
Replace DualGRU with single standard GRU of hidden dim 2D (ablation)EfficientMORL · CLEVR6ARI: 82.4 -> 79.7 ARI, KL rises 692.7 -> 1357.4Hurt
Use IAI refinement with test-time steps I=0 instead of I=1 (ablation)EfficientMORL · CLEVR6ARI and MSE: zero steps achieves 99.1% of refined ARI and MSENo clear effect
Add iterative refinement (test-time IAI) relative to zero steps (ablation)EfficientMORL · CLEVR6 KLKL: larger KL gap between I=0 and I=1Helped
Use refinement steps during training (I>0) vs no refinement (I=0) (ablation)EfficientMORL HVAE · CLEVR6 training ELBOnegative ELBO / convergenceHelped
Use EfficientMORL instead of Slot Attention (disentanglement)EfficientMORL · CLEVR6DCI disentanglement: 0.46 -> 0.63Helped
Use Gaussian likelihood instead of mixture of Gaussians for sprite datasetsEfficientMORL · Multi-dSprites and TetrominoesARINo clear effect
Reduce refinement steps I from 3 to 1 during training (curriculum)EfficientMORL · CLEVR6 and Multi-dSpritestraining wall-clock timeHelped
Use EfficientMORL (I=0) instead of IODINE for forward passEfficientMORL · 128x128 forward pass timingspeed: 10x faster forward passHelped

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