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When Demands Evolve Larger and Noisier: Learning and Earning in a Growing Environment

ICML 2020 · Bandits and online learning › Online convex optimization and games · approach: Learning for pricing and auctions · 7 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase growth rate of random fluctuation alpha relative to mean growth gamma (alpha in (gamma/2, gamma+1/2)) in fixed-time settingfixed-time dynamic pricing policy · growing demand dynamic pricing (theoretical)regret order exponentMixed
Knowing the horizon T in advance (fixed-time policy) versus not (any-time policy)dynamic pricing with growing demand · growing demand dynamic pricing (theoretical)optimal regret orderHelped
Growth rate of random fluctuation alpha > gamma+1/2dynamic pricing with growing demand · growing demand dynamic pricing (theoretical)achievable sublinear regretHurt
Adding a pure-exploration phase (alternating prices l0 and u0 for T0 steps) before linear-UCB exploitationfixed-time pricing policy (Algorithm 2) · growing demand dynamic pricing (theoretical)regret orderHelped
Modifying the MAB setting with growing rewards: knowing T or not gives same regret ordermulti-armed bandit in growing environment · growing MAB (theoretical)optimal regret orderNo clear effect

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