Research map / Bandits and online learning / Online convex optimization and games
When Demands Evolve Larger and Noisier: Learning and Earning in a Growing Environment
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Increase growth rate of random fluctuation alpha relative to mean growth gamma (alpha in (gamma/2, gamma+1/2)) in fixed-time setting | fixed-time dynamic pricing policy · growing demand dynamic pricing (theoretical) | regret order exponent | Mixed |
| Knowing the horizon T in advance (fixed-time policy) versus not (any-time policy) | dynamic pricing with growing demand · growing demand dynamic pricing (theoretical) | optimal regret order | Helped |
| Growth rate of random fluctuation alpha > gamma+1/2 | dynamic pricing with growing demand · growing demand dynamic pricing (theoretical) | achievable sublinear regret | Hurt |
| Adding a pure-exploration phase (alternating prices l0 and u0 for T0 steps) before linear-UCB exploitation | fixed-time pricing policy (Algorithm 2) · growing demand dynamic pricing (theoretical) | regret order | Helped |
| Modifying the MAB setting with growing rewards: knowing T or not gives same regret order | multi-armed bandit in growing environment · growing MAB (theoretical) | optimal regret order | No clear effect |
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