Research map / Reinforcement learning / Visual and representation RL
Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use EDL with a fixed state distribution and variational modeling instead of policy-induced state distributions | Information-theoretic skill discovery · 2D maze with bottleneck states | state-space coverage | Helped |
| Replace oracle exploration with SMM exploration (ablation) | EDL · Simple maze | state-space coverage | No clear effect |
| Use SMM exploration in a maze with bottleneck states (ablation) | EDL · Maze with bottleneck states | exploration coverage | Hurt |
| Use oracle exploration instead of SMM in the bottleneck maze (ablation) | EDL · Maze with bottleneck states | state-space coverage | Helped |
| Add Sibling Rivalry during skill learning (ablation) | EDL · Maze with bottleneck states | successful skill learning | Helped |
| Change the initial-state distribution between E_center and E_left (ablation) | Forward and reverse baselines · Corridor mazes | similarity of discovered skills | Hurt |
| Change the learning environment's initial-state distribution between E_center and E_left (ablation) | EDL with SMM exploration · Corridor mazes | similarity of discovered skills | No clear effect |
| Set the state prior to focus on the right side of the maze (ablation) | EDL · Tree-shaped maze | coverage of the region of interest | Helped |
| Use a Gaussian assumption for p(s|z) in the state density model (ablation) | EDL · Maze skill learning | reward landscape quality | Hurt |
| Interpolate between learned latent codes | EDL skill policies · Maze environments | generalization to unseen skills | Helped |
| Use a fixed state distribution rather than a policy-induced state distribution | Information-theoretic skill discovery · State-space coverage | reward for visiting previously unseen states: r_max = log N; r_new = 0 | Helped |
Closest papers by meaning
- Efficient Skill Discovery via Regret-Aware Optimization (ICML 2025 · similarity 0.91)
- Skill Disentanglement in Reproducing Kernel Hilbert Space (AAAI 2025 · similarity 0.91)
- When Do Skills Help Reinforcement Learning? A Theoretical Analysis of Temporal Abstractions (ICML 2024 · similarity 0.90)
- Constrained Ensemble Exploration for Unsupervised Skill Discovery (ICML 2024 · similarity 0.89)
- A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoals (ICLR 2025 · similarity 0.89)
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.89)
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