Research map / Bandits and online learning / Online convex optimization and games
Incremental Randomized Sketching for Online Kernel Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| incremental randomized sketching (IRS) instead of incremental Nystrom for kernel approximation | kernel matrix approximation · german and svmguide3, B=100/200 | relative error: e.g. 0.078 -> 0.059 (german B=100) | Helped |
| SkeGD vs. NOGD (Nystrom-based online kernel learning) with budget B=100/200 | online kernel learning · 8 LIBSVM benchmarks | mistake rate (%): e.g. 29.881 -> 27.932 (german); 34.332 -> 31.301 (spambase) | Helped |
| incremental randomized sketching with update cycle rho = 0.005T in adversarial environments | online kernel learning · german adversarial datasets | mistake rate (%): german-1: 30.918 (NOGD) -> 16.578; german-2: 26.737 (NOGD) -> 7.266 | Helped |
| smaller tau = sm/sp (sketch ratio 0.2 vs up to 0.8) (ablation) | SkeGD · cod-rna, B=200/300/400 | average mistake rate and running time: smaller tau yields lower mistake rate and running time | Helped |
| larger number of hash blocks d in the sparse transform sketch (ablation) | SkeGD · spambase, B=200/300/400 | average mistake rate: large d significantly improves accuracy with little sacrifice of time efficiency | Helped |
| larger budget B (ablation) | SkeGD · cod-rna | mistake rate and running time: higher budget lowers mistake rate but raises running time | Mixed |
| update cycle rho too large or too small in adversarial setting (ablation) | SkeGD · german adversarial | mistake rate (%): theta=0.005 best on german-1 (16.578) and german-2 (7.266); theta=0.001 costs more time (1.183/1.856 s) | Mixed |
Closest papers by meaning
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- Sketching for Distributed Deep Learning: A Sharper Analysis (NeurIPS 2024 · similarity 0.83)
- SketchINR: A First Look into Sketches as Implicit Neural Representations (CVPR 2024 · similarity 0.83)
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