Research map / Learning theory and algorithms / Submodular and game algorithms
Distributed Weighted Matching via Randomized Composable Coresets
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use randomized greedy coresets with greedy post-processing instead of sequential greedy on the full graph | Weighted matching · Friendster, Orkut, LiveJournal, and DBLP | weight relative to sequential greedy: 99.83%; 98.90%; 99.86%; 99.55% | Mixed |
| Use randomized greedy coresets to parallelize greedy matching | Weighted matching · Friendster, Orkut, LiveJournal, and DBLP | speed-up over sequential greedy: 130x; 17x; 6x; 3x | Helped |
| Use randomized greedy coresets rather than the Assadi-Khanna method extended with Crouch-Stubbs | Weighted matching · Friendster, Orkut, LiveJournal, and DBLP | weight relative to sequential greedy: 94.43% vs 99.83%; 92.41% vs 98.90%; 96.52% vs 99.86%; 92.42% vs 99.55% | Helped |
| Increase the coreset multiplicity parameter (ablation) | Greedy coreset · Matching quality; two values of k | relative weight and cardinality | Helped |
| Use multiple coresets and combine their edges instead of returning the best greedy matching from one sampled subgraph (ablation) | Greedy coreset · Matching quality as the number of pieces increases | relative solution quality | Helped |
| Reduce Crouch-Stubbs \varepsilon from 1.0 to 0.01 (ablation) | Assadi-Khanna weighted-matching extension · LiveJournal | weight relative to sequential greedy: 87.58% -> 96.52% | Helped |
| Remove the Crouch-Stubbs reduction (ablation) | Assadi-Khanna weighted-matching extension · LiveJournal | weight relative to sequential greedy: 96.52% -> 22.16% | Hurt |
| Use greedy rather than an offline near-optimal matching algorithm for final post-processing (ablation) | Greedy coreset · General graphs | approximation ratio: 2+\varepsilon -> 3+\varepsilon | Hurt |
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