Research map / Continual learning / Online and replay-based
Continual Reinforcement Learning with Complex Synapses
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Benna-Fusi synaptic dynamics to tabular Q-values | naive Q(λ) · 10x10 grid-world with alternating goal locations | time to relearn | Helped |
| Scale consolidation flow by eligibility traces (ablation) | Benna-Fusi Q(λ) · 10x10 grid-world with alternating goal locations | time to relearn | Helped |
| Add Benna-Fusi synaptic dynamics to network parameters | DQN · Cart-Pole and Catcher, alternating tasks | time to relearn | Helped |
| Add Benna-Fusi synaptic dynamics to network parameters | DQN · Cart-Pole, online single-task learning without replay | reward | Helped |
| Add Benna-Fusi synaptic dynamics to network parameters | DQN · Catcher, online single-task learning without replay | time to learn | Hurt |
| Use Benna-Fusi parameters across varied epoch lengths (ablation) | DQN · Cart-Pole and Catcher, alternating tasks | time to relearn | Helped |
| Use Benna-Fusi parameters while rotating across three tasks (ablation) | DQN · Cart-PoleLong, Catcher, and Cart-Pole | time to relearn | Helped |
| Use Benna-Fusi parameters instead of relying on a replay database (ablation) | DQN · Cart-Pole, online learning and small replay databases | reward | Helped |
| Prevent ε from decaying below a positive minimum (ablation) | Control DQN · Cart-Pole, online single-task learning | stable reward | No clear effect |
| Use Benna-Fusi parameters in larger DQN experiments | DQN · Arcade Learning Environment | performance | Hurt |
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