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Research map / Reinforcement learning / Policy gradient and actor-critic

Asynchronous Methods for Deep Reinforcement Learning

ICML 2016 · Reinforcement learning › Policy gradient and actor-critic · approach: Off-policy actor-critic with expressive policies · 1,685 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use asynchronous parallel actor-learners that update a shared model instead of a single online learnerDeep RL methods · Ataritraining stabilityHelped
Use A3C instead of the value-based asynchronous methodsAsynchronous RL methods · Atarilearning performanceHelped
Increase actor-learner threads from 1 to 16 (ablation)A3C · Atari, 7 gamestraining speedup: 1.0 -> 12.5Helped
Increase actor-learner threads from 1 to 16 (ablation)1-step Q · Atari, 7 gamestraining speedup: 1.0 -> 24.1Helped
Increase actor-learner threads from 1 to 16 (ablation)1-step SARSA · Atari, 7 gamestraining speedup: 1.0 -> 22.1Helped
Increase actor-learner threads from 1 to 16 (ablation)n-step Q · Atari, 7 gamestraining speedup: 1.0 -> 17.2Helped
Share RMSProp gradient statistics across threads instead of maintaining per-thread statistics (ablation)Asynchronous n-step Q and A3C · Atarirobustness to learning rates and initializationsHelped
Use RMSProp with per-thread statistics instead of shared RMSProp (ablation)Asynchronous n-step Q and A3C · Atarirobustness to learning rates and initializationsHurt
Use momentum SGD instead of shared RMSProp (ablation)Asynchronous n-step Q and A3C · Atarirobustness to learning rates and initializationsHurt
Add entropy regularization to the policy objectiveA3C · Atari and TORCSexplorationHelped
Give parallel value-based threads different exploration ratesAsynchronous Q-learning · AtariperformanceHelped
Use n-step returns instead of one-step updates (ablation)Asynchronous RL algorithms · TORCS, four configurationslearning speedHelped

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