Research map / Reinforcement learning / Policy gradient and actor-critic
Asynchronous Methods for Deep Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use asynchronous parallel actor-learners that update a shared model instead of a single online learner | Deep RL methods · Atari | training stability | Helped |
| Use A3C instead of the value-based asynchronous methods | Asynchronous RL methods · Atari | learning performance | Helped |
| Increase actor-learner threads from 1 to 16 (ablation) | A3C · Atari, 7 games | training speedup: 1.0 -> 12.5 | Helped |
| Increase actor-learner threads from 1 to 16 (ablation) | 1-step Q · Atari, 7 games | training speedup: 1.0 -> 24.1 | Helped |
| Increase actor-learner threads from 1 to 16 (ablation) | 1-step SARSA · Atari, 7 games | training speedup: 1.0 -> 22.1 | Helped |
| Increase actor-learner threads from 1 to 16 (ablation) | n-step Q · Atari, 7 games | training speedup: 1.0 -> 17.2 | Helped |
| Share RMSProp gradient statistics across threads instead of maintaining per-thread statistics (ablation) | Asynchronous n-step Q and A3C · Atari | robustness to learning rates and initializations | Helped |
| Use RMSProp with per-thread statistics instead of shared RMSProp (ablation) | Asynchronous n-step Q and A3C · Atari | robustness to learning rates and initializations | Hurt |
| Use momentum SGD instead of shared RMSProp (ablation) | Asynchronous n-step Q and A3C · Atari | robustness to learning rates and initializations | Hurt |
| Add entropy regularization to the policy objective | A3C · Atari and TORCS | exploration | Helped |
| Give parallel value-based threads different exploration rates | Asynchronous Q-learning · Atari | performance | Helped |
| Use n-step returns instead of one-step updates (ablation) | Asynchronous RL algorithms · TORCS, four configurations | learning speed | Helped |
Closest papers by meaning
- Agent-Centric Actor-Critic for Asynchronous Multi-Agent Reinforcement Learning (ICML 2025 · similarity 0.90)
- Trajectory Balance with Asynchrony: Decoupling Exploration and Learning for Fast, Scalable LLM Post-Training (NeurIPS 2025 · similarity 0.87)
- Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference (ICLR 2025 · similarity 0.87)
- Finite-Time Global Optimality Convergence in Deep Neural Actor-Critic Methods for Decentralized Multi-Agent Reinforcement Learning (ICML 2025 · similarity 0.86)
- Adaptive Surrogate Gradients for Sequential Reinforcement Learning in Spiking Neural Networks (NeurIPS 2025 · similarity 0.86)
- Representation Learning Enables Scalable Multitask Deep Reinforcement Learning (NeurIPS 2026 · similarity 0.86)
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