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Bidirectional Temporal Diffusion Model for Temporally Consistent Human Animation

ICLR 2024 · Video › Video generation · approach: Diffusion-based human image animation · 0 citations (OpenAlex)

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Proposes a bidirectional temporal diffusion model (BTDM) with a BTU-Net that cross-conditions denoising intermediates of consecutive frames in forward and backward directions to generate temporally coherent human animation from an image, a video, or noise.

Problem

Unidirectional autoregressive generation of human animation suffers from texture drifting and appearance distortion over time due to motion-appearance ambiguity.

Approach

Model human appearance bidirectionally with a denoising diffusion model whose forward and backward per-frame denoising steps are cross-conditioned on each other's noisy intermediates via a shared-weight U-Net with appearance and spatiotemporal bidirectional attention blocks, plus bidirectional recursive sampling at inference.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use bidirectional rather than unidirectional temporal modeling (ablation)BTDM · Graphics simulationSSIM: 0.937 -> 0.958Helped
Use bidirectional rather than unidirectional temporal modeling (ablation)BTDM · Graphics simulationLPIPS: 0.052 -> 0.036Helped
Use bidirectional rather than unidirectional temporal modeling (ablation)BTDM · Graphics simulationtLPIPS: 0.005 -> 0.003Helped
Use BTDM rather than TPSSingle-image animation · Graphics simulationSSIM: 0.915 -> 0.958Helped
Use BTDM rather than TPSSingle-image animation · Graphics simulationLPIPS: 0.077 -> 0.036Helped
Use BTDM rather than TPSSingle-image animation · Graphics simulationtLPIPS: 0.005 -> 0.003Helped
Use BTDM rather than TPSSingle-image animation · Graphics simulationtOF: 11.92 -> 8.93Helped
Use BTDM rather than TPSSingle-image animation · Graphics simulationFID: 48.76 -> 11.14Helped
Use BTDM rather than MDMTPerson-specific animation · Person-specific animation, AverageLPIPS (×10²): 4.31 -> 4.39Hurt
Use BTDM rather than MDMTPerson-specific animation · Person-specific animation, AveragetLPIPS (×10³): 3.29 -> 3.22Helped
Use BTDM rather than MDMTPerson-specific animation · Person-specific animation, AverageSSIM (×10): 9.49 -> 9.55Helped
Increase the number of fine-tuning images (ablation)BTDM single-image animation · Graphics simulation and UBC FashionRendering qualityHelped

Surprising findings

Limitations

Experimental setup

Datasets: UBC Fashion Graphics simulation dataset (custom, rendered with Character Creator, iClone8, Mixamo motions) Five person-specific videos from prior work

Benchmarks: Graphics simulation dataset UBC Fashion Five person-specific videos

Metrics: SSIM LPIPS tLPIPS tOF FID

Baselines: TPSMM MRAA V2V EDN HFMT DIW MDMT

Builds on: DDPM SR3 Denoising diffusion with predicted clean images (Salimans & Ho style v-predictio FiLM DensePose

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