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GTA: A Geometry-Aware Attention Mechanism for Multi-View Transformers
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Proposes Geometric Transform Attention (GTA), which applies group-element representations of camera pose and image position to queries, keys and values so attention is computed in an aligned coordinate frame, improving sparse wide-baseline novel view synthesis transformers without extra learned parameters.
Problem
Existing positional encodings (absolute, relative, and camera-embedding schemes) were designed for NLP or 2D sequences and do not respect the Euclidean geometric structure of multi-view 3D vision inputs, limiting learning efficiency in sparse wide-baseline novel view synthesis.
Approach
Encode each token's geometric attribute (camera extrinsic in SE(3) plus 2D image position in SO(2)xSO(2)) as a group representation matrix and apply the relative transformation directly to query, key and value features inside attention, so the attention output is computed in aligned local coordinates; this replaces additive or bias-based positional encodings and adds no learned parameters.
Key results
- On CLEVR-TR, GTA reaches 39.63 PSNR versus 37.27 for RePAST and 33.51 for SRT (test metrics table).
- On MSN-Hard, GTA reaches the same performance as RePAST using only 1/6 of the training steps.
- On DiT-B/2 ImageNet 256x256, DiT+GTA improves FID-50K from 7.02 to 5.87 and IS from 145.3 to 158.2.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace positional encodings with GTA | SRT on CLEVR-TR · CLEVR-TR test | PSNR: 37.27 -> 39.63 | Helped |
| replace positional encodings with GTA | PE schemes on CLEVR-TR · CLEVR-TR | PSNR: 38.18 -> 38.99 | Helped |
| remove transformation on value vectors (ablation) | GTA · CLEVR-TR | PSNR: 38.99 -> 36.54 | Hurt |
| remove transformation on value vectors (ablation) | GTA · MSN-Hard | PSNR: 24.58 -> 23.77 | Hurt |
| add GTA positional attention | DiT · ImageNet 256x256 | FID-50K: 7.02 -> 5.87 | Helped |
| replace direct-sum representation with a Kronecker product (ablation) | GTA · CLEVR-TR | PSNR: 38.99 -> 38.32 | Hurt |
| replace dot-product attention with squared Euclidean similarity (ablation) | GTA · MSN-Hard | PSNR: 24.80 -> 24.75 | Hurt |
| remove SO(3) representation (ablation) | GTA · CLEVR-TR | PSNR: 38.99 -> 38.99 | No clear effect |
| remove SO(3) representation (ablation) | GTA · MSN-Hard | PSNR: 24.80 -> 24.58 | Hurt |
| remove SE(3) camera representation (ablation) | GTA · MSN-Hard | PSNR: 24.58 -> 23.82 | Hurt |
| encode image positions with T(2) instead of multiple-frequency SO(2) (ablation) | GTA · CLEVR-TR | PSNR: 38.99 -> 37.20 | Hurt |
| use single-frequency rather than multiple-frequency SO(2) (ablation) | GTA · MSN-Hard | PSNR: 24.58 -> 23.98 | Hurt |
Surprising findings
- Applying the transformation to values is important: removing it from V drops CLEVR-TR PSNR from 38.99 to 36.54.
- SRT performance depends heavily on the choice of reference coordinate system, whereas GTA is invariant by construction.
Limitations
- Requires known camera poses from external methods such as COLMAP.
- Additional computation overhead in encoding and rendering compared to SRT.
Experimental setup
Datasets: CLEVR-TR MSN-Hard RealEstate10k ACID ImageNet
Benchmarks: CLEVR-TR MSN-Hard RealEstate10k ACID ImageNet 256x256
Metrics: PSNR SSIM LPIPS IS FID-50K PR-AUC
Baselines: APE RPE SRT RePAST MLN ElemMul GBT FM RoPE+FTL DiT
Builds on: SRT RePAST RoPE Scene representation transformer DiT
Closest papers by meaning
- DPPE: Rethinking Camera-Based Positional Encoding for Scaling Multi-View Transformers (NeurIPS 2026 · similarity 0.88)
- Less Decoder is More Encoder: Geometric Representation Learning from Novel View Synthesis (NeurIPS 2026 · similarity 0.88)
- Beyond 3D VQAs: Injecting 3D Spatial Priors into Vision-Language Models for Enhanced Geometric Reasoning (CVPR 2026 · similarity 0.88)
- Cameras as Relative Positional Encoding (NeurIPS 2025 · similarity 0.87)
- Understanding Multi-View Transformers (NeurIPS 2026 · similarity 0.87)
- Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers (NeurIPS 2026 · similarity 0.87)
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