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GTA: A Geometry-Aware Attention Mechanism for Multi-View Transformers

ICLR 2024 · 3D vision › 3D generation · approach: Semantic scene completion · 0 citations (OpenAlex)

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Proposes Geometric Transform Attention (GTA), which applies group-element representations of camera pose and image position to queries, keys and values so attention is computed in an aligned coordinate frame, improving sparse wide-baseline novel view synthesis transformers without extra learned parameters.

Problem

Existing positional encodings (absolute, relative, and camera-embedding schemes) were designed for NLP or 2D sequences and do not respect the Euclidean geometric structure of multi-view 3D vision inputs, limiting learning efficiency in sparse wide-baseline novel view synthesis.

Approach

Encode each token's geometric attribute (camera extrinsic in SE(3) plus 2D image position in SO(2)xSO(2)) as a group representation matrix and apply the relative transformation directly to query, key and value features inside attention, so the attention output is computed in aligned local coordinates; this replaces additive or bias-based positional encodings and adds no learned parameters.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
replace positional encodings with GTASRT on CLEVR-TR · CLEVR-TR testPSNR: 37.27 -> 39.63Helped
replace positional encodings with GTAPE schemes on CLEVR-TR · CLEVR-TRPSNR: 38.18 -> 38.99Helped
remove transformation on value vectors (ablation)GTA · CLEVR-TRPSNR: 38.99 -> 36.54Hurt
remove transformation on value vectors (ablation)GTA · MSN-HardPSNR: 24.58 -> 23.77Hurt
add GTA positional attentionDiT · ImageNet 256x256FID-50K: 7.02 -> 5.87Helped
replace direct-sum representation with a Kronecker product (ablation)GTA · CLEVR-TRPSNR: 38.99 -> 38.32Hurt
replace dot-product attention with squared Euclidean similarity (ablation)GTA · MSN-HardPSNR: 24.80 -> 24.75Hurt
remove SO(3) representation (ablation)GTA · CLEVR-TRPSNR: 38.99 -> 38.99No clear effect
remove SO(3) representation (ablation)GTA · MSN-HardPSNR: 24.80 -> 24.58Hurt
remove SE(3) camera representation (ablation)GTA · MSN-HardPSNR: 24.58 -> 23.82Hurt
encode image positions with T(2) instead of multiple-frequency SO(2) (ablation)GTA · CLEVR-TRPSNR: 38.99 -> 37.20Hurt
use single-frequency rather than multiple-frequency SO(2) (ablation)GTA · MSN-HardPSNR: 24.58 -> 23.98Hurt

Surprising findings

Limitations

Experimental setup

Datasets: CLEVR-TR MSN-Hard RealEstate10k ACID ImageNet

Benchmarks: CLEVR-TR MSN-Hard RealEstate10k ACID ImageNet 256x256

Metrics: PSNR SSIM LPIPS IS FID-50K PR-AUC

Baselines: APE RPE SRT RePAST MLN ElemMul GBT FM RoPE+FTL DiT

Builds on: SRT RePAST RoPE Scene representation transformer DiT

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