Research map / Bandits and online learning / Online convex optimization and games
Distributed Projection-Free Online Learning for Smooth and Convex Losses
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Exploit smoothness of the losses | D-OSPA · D-OCO, smooth and convex losses | regret bound: O(T^{3/4}) -> O(T^{2/3}) | Helped |
| Use sampling and blocking together with m = k | D-OSPA · D-OCO | linear optimizations per round on average: one linear optimization per round on average | Helped |
| Use the smooth-and-convex configuration rather than the general-convex configuration (ablation) | D-OSPA · aloi | average loss | Helped |
| Use the smooth-and-convex configuration rather than the general-convex configuration (ablation) | D-OSPA · shuttle | average loss | Helped |
| Use the general-convex configuration instead of the smooth-and-convex configuration (ablation) | D-OSPA · aloi and shuttle | average loss | No clear effect |
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