Research map / Reinforcement learning / Policy gradient and actor-critic
Fast Value Tracking for Deep Reinforcement Learning
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Proposes LKTD, a scalable SGMCMC-based Kalman temporal-difference sampler that draws posterior samples of deep Q-network parameters without linearization, with W2 convergence proofs and replay-buffer extension, evaluated on an indoor escape task and four Gym control problems.
Problem
Existing Kalman temporal-difference RL methods (KOVA/EKF, UKF) are computationally and memory inefficient for high-dimensional deep networks and rely on linearization, so they cannot provide scalable uncertainty quantification for value functions.
Approach
Reformulate RL as a state-space model with a prior in the state evolution, apply variance splitting and a pseudo-population size, and update parameters with a Langevinized Ensemble Kalman filter so that the chain is a preconditioned SGLD sampler converging to a posterior-like stationary distribution in O(np) time without covariance storage.
Key results
- On the indoor escape environment, LKTD yields notably higher Q-value estimation accuracy than DQN, BootDQN, QR-DQN and KOVA, and its 95% prediction-interval coverage stays close to nominal across pseudo-population sizes.
- LKTD explores both optimal actions N and E across most grids, whereas DQN sticks to one optimal policy.
- Across four Gym tasks (100 replicates), LKTD consistently surpasses DQN and is slightly better than QR-DQN in training reward.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use LKTD instead of DQN, BootDQN, QR-DQN, or KOVA | Deep Q-network in the indoor escape environment · Indoor escape | Q-value MSE | Helped |
| Use LKTD instead of DQN, BootDQN, or KOVA | Deep Q-network in the indoor escape environment · Indoor escape | 95% prediction-interval coverage | Helped |
| Use LKTD instead of QR-DQN | Deep Q-network in the indoor escape environment · Indoor escape | 95% prediction-interval coverage | Helped |
| Use LKTD instead of DQN | Deep Q-network policy · Indoor escape | optimal-policy exploration | Helped |
| Increase pseudo-population size (ablation) | LKTD · Indoor escape | Q-value estimation accuracy | Helped |
| Use LKTD instead of DQN or QR-DQN | Value-based RL agents · Acrobot-v1, CartPole-v1, LunarLander-v2, MountainCar-v0 | training reward | Helped |
| Use LKTD instead of DQN | Value-based RL agents · Acrobot-v1, CartPole-v1, LunarLander-v2, MountainCar-v0 | evaluation reward | Helped |
Limitations
- Convergence theory relies on strong assumptions (dissipativity, Lipschitz gradient, stationary environment) and the replay-buffer extension is only a bias/MSE bound.
- Experiments are limited to a small tabular-like indoor escape task and four classic control environments, with no large-scale benchmarks.
- Pseudo-population size and other hyperparameters (K=5, alpha=0.9) are set heuristically and affect the trade-off between optimization and sampling.
Experimental setup
Datasets: indoor escape environment (custom 100-grid) Acrobot-v1 CartPole-v1 LunarLander-v2 MountainCar-v0
Benchmarks: indoor escape environment Acrobot-v1 CartPole-v1 LunarLander-v2 MountainCar-v0
Metrics: mean squared error of Q-values 95% prediction interval coverage rate mean policy probability cumulative training reward evaluation reward computation time per update
Baselines: DQN BootDQN QR-DQN KOVA
Builds on: Kalman Temporal Difference (KTD) KOVA Langevinized Ensemble Kalman Filter SGLD Bootstrapped DQN
Closest papers by meaning
- Provable and Practical: Efficient Exploration in Reinforcement Learning via Langevin Monte Carlo (ICLR 2024 · similarity 0.89)
- Langevin Soft Actor-Critic: Efficient Exploration through Uncertainty-Driven Critic Learning (ICLR 2025 · similarity 0.87)
- Mean Field Langevin Actor-Critic: Faster Convergence and Global Optimality beyond Lazy Learning (ICML 2024 · similarity 0.87)
- Towards Global Optimality for Practical Average Reward Reinforcement Learning without Mixing Time Oracles (ICML 2024 · similarity 0.86)
- Enhancing Value Function Estimation through First-Order State-Action Dynamics in Offline Reinforcement Learning (ICML 2024 · similarity 0.86)
- Mitigating Partial Observability in Sequential Decision Processes via the Lambda Discrepancy (NeurIPS 2024 · similarity 0.86)
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