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Cascading Reinforcement Learning
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Introduces cascading RL (MDPs where users cascade-click item lists over states) and proposes an oracle BestPerm plus CascadingVI and CascadingBPI algorithms with near-optimal regret and sample complexity independent of the number of item lists.
Problem
Cascading bandits ignore user states and state transitions, and planning over ordered item lists in a cascading MDP has combinatorial action space, causing exponential computation and sample complexity.
Approach
Shows the optimal item-list value reduces to a best-subset problem (sort by weight, include items whose weight exceeds the virtual item's weight) solvable by dynamic programming in O(Nm+N log N); uses this oracle inside optimistic value iteration that maintains estimates only per (state, item) pair, with separate variance-aware bonuses for attraction probability and future value.
Key results
- CascadingVI achieves regret Õ(H√(HSNK)), matching the cascading bandit optimal bound when S=H=1 and matching the classic RL lower bound up to √H.
- CascadingBPI achieves sample complexity Õ(H^3SN/ε^2) that is independent of the number of item lists and near-optimal up to a factor of H when ε < H/S^2.
- In experiments, CascadingVI has lowest regret and fast running time versus AdaptVI, whose cost grows with the number of item lists.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use CascadingVI instead of AdaptVI | cascading RL · MovieLens | regret | Helped |
| use CascadingVI instead of CascadingVI-Oracle (ablation) | CascadingVI · MovieLens | regret | No clear effect |
| use BestPerm instead of naive exhaustive search (ablation) | CascadingVI · MovieLens | running time | Helped |
| use the variance-aware attraction-probability bonus instead of a variance-unaware bonus (ablation) | CascadingVI · MovieLens | regret | Helped |
| use the variance-aware attraction-probability bonus instead of a variance-unaware bonus (ablation) | CascadingVI · MovieLens | running time | No clear effect |
| use CascadingVI instead of AdaptVI | cascading RL · MovieLens | running time | Helped |
| use CascadingVI instead of AdaptVI | cascading RL · Synthetic cascading MDP | regret | Helped |
| use CascadingVI instead of AdaptVI | cascading RL · Synthetic cascading MDP | running time | Helped |
| use CascadingBPI instead of AdaptBPI | best policy identification in cascading RL · Synthetic cascading MDP | sample complexity | Helped |
| use CascadingBPI instead of AdaptBPI | best policy identification in cascading RL · Synthetic cascading MDP | running time | Helped |
Limitations
- Regret has an extra sqrt(H) gap to the lower bound, left open.
- Tabular setting only, requires small state space S.
- Sample complexity for BPI is near-optimal only when epsilon is small (epsilon < H/S^2).
Experimental setup
Datasets: MovieLens
Benchmarks: MovieLens (cascading RL simulation) synthetic layered cascading MDP
Metrics: cumulative regret running time sample complexity
Baselines: AdaptVI CascadingVI-Oracle CascadingVI-Bonus AdaptBPI
Builds on: UCB-VI cascading bandits variance-aware cascading bandits
Closest papers by meaning
- Contextual Combinatorial Cascading Bandits (ICML 2016 · similarity 0.92)
- True Impact of Cascade Length in Contextual Cascading Bandits (NeurIPS 2025 · similarity 0.90)
- Bandits Meet Mechanism Design to Combat Clickbait in Online Recommendation (ICLR 2024 · similarity 0.87)
- Federated Contextual Cascading Bandits with Asynchronous Communication and Heterogeneous Users (AAAI 2024 · similarity 0.86)
- Optimal and Efficient Contextual Combinatorial Semi-bandits with General Function Approximation (NeurIPS 2026 · similarity 0.85)
- On the Unexpected Effectiveness of Reinforcement Learning for Sequential Recommendation (ICML 2024 · similarity 0.85)
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