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DreamSmooth: Improving Model-based Reinforcement Learning via Reward Smoothing

ICLR 2024 · Reinforcement learning › Visual and representation RL · approach: Hierarchical skills and priors · 1 citations (OpenAlex)

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Proposes DreamSmooth, which trains MBRL reward models on temporally smoothed rewards (Gaussian, uniform, or EMA) to ease sparse reward prediction, improving DreamerV3, TD-MPC and MBPO on sparse-reward tasks.

Problem

Reward models in model-based RL struggle to predict sparse rewards at exact timesteps, especially under partial observability or stochastic dynamics, and this reward prediction error bottlenecks policy learning.

Approach

Temporally smooth the rewards of each collected episode with a sum-preserving kernel (Gaussian, uniform, or EMA) before storing them in the replay buffer, so the reward model only needs to predict approximate reward timing; the agent learns only from smoothed rewards. Requires one added line of code.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Apply Gaussian reward smoothingDreamerV3 · RoboDesktask performanceHelped
Apply uniform reward smoothingDreamerV3 · RoboDesktask performanceHelped
Apply Gaussian or uniform reward smoothingDreamerV3 · Handtask performanceHelped
Apply Gaussian or uniform reward smoothingDreamerV3 · Earthmovingtask performanceHelped
Apply Gaussian or uniform reward smoothingDreamerV3 · Craftertask performanceHurt
Apply EMA reward smoothingDreamerV3 · Craftertask performanceHelped
Apply reward smoothingDreamerV3 · DMC and Ataritask performanceNo clear effect
Apply reward smoothingTD-MPC · Handtask performanceHelped
Apply reward smoothingMBPO · Handtask performanceHelped
Apply reward smoothingMBPO · DMC dense-reward taskstask performanceNo clear effect
Oversample sequences containing sparse rewards (ablation)DreamerV3 · RoboDesktask performanceHelped
Increase reward model size without reward smoothing (ablation)DreamerV3 · RoboDesk and Handtask performanceNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: RoboDesk (modified) Shadow Hand (modified) Earthmoving (AGX simulator) Crafter DeepMind Control Suite (7 tasks) Atari (6 tasks at 100K steps)

Benchmarks: RoboDesk Hand Earthmoving Crafter DeepMind Control Suite Atari 100K

Metrics: episode return / task success over environment steps reward prediction rate for Crafter achievements

Baselines: DreamerV3 TD-MPC MBPO DreamerV3 with oversampling of sparse rewards

Builds on: DreamerV3 TD-MPC MBPO reward shaping (potential-based)

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