Research map / Reinforcement learning / Policy gradient and actor-critic
Latent State Marginalization as a Low-cost Approach for Improving Exploration
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use SMAC instead of L-SAC with a world model | RSSM world model actor-critic · DMC noisy pixel observations, Gaussian perturbation (Finger, Hopper, Reacher) | episodic reward: Finger: 912 -> 959 (small), 880 -> 924 (large); Hopper: 571 -> 731 (small), 516 -> 702 (large); Reacher: 869 -> 928 (sma | Helped |
| Use SMAC instead of L-SAC with a world model | RSSM world model actor-critic · DMC noisy pixel observations, sensor missing (Finger, Hopper, Reacher) | episodic reward: Finger: 933 -> 955 (small), 921 -> 921 (large); Hopper: 721 -> 872 (small), 703 -> 866 (large); Reacher: 883 -> 937 (sma | Helped |
| Add latent-variable policies and marginalize the latent state | SAC on state-based continuous control · DMC state-based tasks | sample efficiency | Helped |
| Use SMAC rather than Latent-SAC | RSSM world model actor-critic · DMC pixel-based tasks | expected return | Helped |
| Use MLMC variance-reduced updates instead of the nested estimator alone (ablation) | SMAC latent-variable policy · quadruped_escape | training robustness | Helped |
| Increase the number of latent-state particles (ablation) | SMAC · quadruped_walk | training performance | Helped |
| Increase the number of particles used in estimation (ablation) | SMAC · DMC state-based tasks | training performance | Mixed |
| Use the naive upper-bound entropy estimator instead of the lower-bound nested estimator (ablation) | Latent-variable MaxEnt RL · Finger spin | policy learning: 10^{18} | Hurt |
| Add MaxEnt policy optimization to Dreamer (ablation) | Dreamer · continuous control | sample efficiency | Hurt |
| Add Russian Roulette estimation to the MLMC estimator (ablation) | SMAC · RL experiments | performance | No clear effect |
| Use a latent-variable policy rather than a single Gaussian policy (ablation) | MaxEnt policy for a one-step multimodal reward · Four-mode reward distribution | number of reward modes captured: four modes | Helped |
| Use SMAC rather than Latent-SAC | RSSM world model actor-critic · Pixel-based DMC training speed | frames per second: 63 -> 60 | Hurt |
Closest papers by meaning
- Reinforcement Learning Under Latent Dynamics: Toward Statistical and Algorithmic Modularity (NeurIPS 2024 · similarity 0.89)
- Generative Actor-Critic with Soft Bridge Policies (NeurIPS 2026 · similarity 0.89)
- Overestimation, Overfitting, and Plasticity in Actor-Critic: the Bitter Lesson of Reinforcement Learning (ICML 2024 · similarity 0.89)
- Maximum Entropy Reinforcement Learning with Diffusion Policy (ICML 2025 · similarity 0.88)
- Global Optimality for Constrained Exploration via Penalty Regularization (NeurIPS 2026 · similarity 0.87)
- S$2$AC: Energy-Based Reinforcement Learning with Stein Soft Actor Critic (ICLR 2024 · similarity 0.87)
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