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ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret

ICLR 2023 · Learning theory and algorithms › Submodular and game algorithms · approach: Equilibrium solvers for adversarial games · 1 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Estimate regret directly with the history value function and omit importance samplingESCHER · Phantom Tic-Tac-Toe, Dark Hex 4, Dark Hex 5regret estimator variance: ESCHER: (2.6 ± 0.1) × 10^{-1}, (1.8 ± 0.1) × 10^{-1}, (1.3 ± 0.1) × 10^{-1}; DREAM: (4.6 ± 1.0) × 10^{7}, (2.8 ± 2.0) × Helped
Add a bootstrapped history-value baseline (ablation)ESCHER · Dark Hex 4regret estimator variance: (1.8 ± 0.1) × 10^{-1} -> (1.3 ± 0.9) × 10^{2}Hurt
Add reach weighting (ablation)ESCHER · Dark Hex 5regret estimator variance: (1.3 ± 0.1) × 10^{-1} -> (2.0 ± 0.6) × 10^{5}Hurt
Add a bootstrapped history-value baseline (ablation)ESCHER · Phantom Tic-Tac-Toe and Dark Hex 5regret estimator variance: Phantom Tic-Tac-Toe: (2.6 ± 0.1) × 10^{-1} -> (4.1 ± 0.7) × 10^{1}; Dark Hex 5: (1.3 ± 0.1) × 10^{-1} -> (3.3 ± 1.6) × 1Hurt
Add reach weighting (ablation)ESCHER · Phantom Tic-Tac-Toe, Dark Hex 4, Leduc, Battleship, and Liar's Diceregret estimator variance: Phantom Tic-Tac-Toe: (2.6 ± 0.1) × 10^{-1} -> (1.4 ± 0.4) × 10^{7}; Dark Hex 4: (1.8 ± 0.1) × 10^{-1} -> (3.1 ± 1.7) × 1Hurt
Use ESCHER rather than DREAMESCHER · Dark Chesshead-to-head win rate: over $90\%$Helped
Use ESCHER rather than DREAM or NFSPESCHER · Phantom Tic-Tac-Toehead-to-head performanceNo clear effect
Use ESCHER rather than DREAM or NFSPESCHER · Dark Hex 5head-to-head performanceHelped

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