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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Bootstrapped Meta-Learning

ICLR 2022 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Imitation and skill learning · 0 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace the STACX meta-objective with BMG policy matching (KL), L=1IMPALA actor-critic on Atari ALE · Atari ALE, 57 gamesmedian HNS: ~350% -> ~500%Helped
Add value matching with 0.25 weight to policy matching (ablation)BMG on Atari ALE · Atari ALE, 57 gamesmedian HNS: ~500% -> ~520%Helped
Extend the bootstrap horizon to L=4 and adjust gradient clipping from .3 to .2 (ablation)BMG on Atari ALE · Atari ALE, 57 gamesmedian HNS: ~520% -> ~610%Helped
Use RMSProp in the target bootstrap for curvature correction (ablation)BMG on Atari ALE · Atari ALE, 57 gamesperformance gains: roughly 45%Helped
Use a matching function to control curvature (ablation)BMG on Atari ALE · Atari ALE, 57 gamesperformance gains: roughly 25%Helped
Increase bootstrap horizon L (ablation)BMG on Atari ALE · Atari ALE, 57 gamesperformance gains: about 30%Helped
Use joint policy and value matching instead of value matching alone (ablation)BMG on Atari ALE · Atari ALE, 57 gamesperformanceHelped
Use only value matching (ablation)BMG on Atari ALE · Atari ALE, 57 gamesperformanceHurt
Reverse the KL direction (ablation)BMG on Atari ALE · Atari ALE, 57 gamesperformanceHurt
Increase bootstrap horizon L (ablation)BMG on two-colors actor-critic · Two-colors grid worldtotal returnHelped
Add entropy regularization to the Lth target update (ablation)BMG on two-colors actor-critic · Two-colors grid worldtotal returnNo clear effect
Use the meta-learned update rule for all target bootstrap steps instead of a final unregularized policy-gradient step (ablation)BMG on two-colors actor-critic · Two-colors grid worldtotal returnHurt

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