Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Bootstrapped Meta-Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace the STACX meta-objective with BMG policy matching (KL), L=1 | IMPALA actor-critic on Atari ALE · Atari ALE, 57 games | median HNS: ~350% -> ~500% | Helped |
| Add value matching with 0.25 weight to policy matching (ablation) | BMG on Atari ALE · Atari ALE, 57 games | median HNS: ~500% -> ~520% | Helped |
| Extend the bootstrap horizon to L=4 and adjust gradient clipping from .3 to .2 (ablation) | BMG on Atari ALE · Atari ALE, 57 games | median HNS: ~520% -> ~610% | Helped |
| Use RMSProp in the target bootstrap for curvature correction (ablation) | BMG on Atari ALE · Atari ALE, 57 games | performance gains: roughly 45% | Helped |
| Use a matching function to control curvature (ablation) | BMG on Atari ALE · Atari ALE, 57 games | performance gains: roughly 25% | Helped |
| Increase bootstrap horizon L (ablation) | BMG on Atari ALE · Atari ALE, 57 games | performance gains: about 30% | Helped |
| Use joint policy and value matching instead of value matching alone (ablation) | BMG on Atari ALE · Atari ALE, 57 games | performance | Helped |
| Use only value matching (ablation) | BMG on Atari ALE · Atari ALE, 57 games | performance | Hurt |
| Reverse the KL direction (ablation) | BMG on Atari ALE · Atari ALE, 57 games | performance | Hurt |
| Increase bootstrap horizon L (ablation) | BMG on two-colors actor-critic · Two-colors grid world | total return | Helped |
| Add entropy regularization to the Lth target update (ablation) | BMG on two-colors actor-critic · Two-colors grid world | total return | No clear effect |
| Use the meta-learned update rule for all target bootstrap steps instead of a final unregularized policy-gradient step (ablation) | BMG on two-colors actor-critic · Two-colors grid world | total return | Hurt |
Closest papers by meaning
- Meta-Gradient Reinforcement Learning with an Objective Discovered Online (NeurIPS 2020 · similarity 0.91)
- Distributional Meta-Gradient Reinforcement Learning (ICLR 2023 · similarity 0.89)
- MetaCURE: Meta Reinforcement Learning with Empowerment-Driven Exploration (ICML 2021 · similarity 0.89)
- Skill-based Meta-Reinforcement Learning (ICLR 2022 · similarity 0.89)
- Enhanced Meta Reinforcement Learning via Demonstrations in Sparse Reward Environments (NeurIPS 2022 · similarity 0.89)
- Can Learned Optimization Make Reinforcement Learning Less Difficult? (NeurIPS 2024 · similarity 0.88)
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