Research map / Architectures and efficiency / Pruning and efficient tuning
MetaMorph: Learning Universal Controllers with Transformers
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Condition the Transformer controller on morphology information (ablation) | MetaMorph · Flat terrain; dynamics and kinematics variations across all environments | mean reward | Helped |
| Use learned position embeddings instead of omitting positional embeddings (ablation) | MetaMorph · Flat terrain | mean reward | Helped |
| Use learned position embeddings instead of hand-designed limb IDs (ablation) | MetaMorph · Flat terrain | mean reward | Helped |
| Add hand-designed unique limb IDs (ablation) | MetaMorph-NPE · Flat terrain | mean reward | Helped |
| Add morphology information and joint angle ranges to Amorpheus-style observations (ablation) | MetaMorph-AO · Flat terrain | mean reward | Helped |
| Add dynamic replay buffer balancing (ablation) | MetaMorph · Flat terrain, Variable terrain, Obstacles | robots reaching 75% of MLP baseline performance: 10-15% | Helped |
| Replace Transformer processing with GNN processing | Jointly trained robot controller · Flat terrain, Variable terrain, Obstacles | mean reward: 2 to 3 times below MetaMorph | Hurt |
| Pre-train on a collection of morphologies before fine-tuning on new morphologies | MetaMorph · Unseen morphologies, same task | training iterations for comparable reward: 2 to 3 times | Helped |
| Pre-train on locomotion tasks before fine-tuning on new morphologies and novel tasks | MetaMorph · Escape; Obstacles (cylinders) | training iterations for comparable reward: 2 to 3 times | Helped |
| Train with a fixed depth-first node ordering rather than randomizing visitation order among nodes at the same depth (ablation) | MetaMorph · Zero-shot transfer across robot morphologies | performance: ∼ 75% | Hurt |
| Use joint angle ranges, module geometry, material, and other morphology descriptors as conditioning inputs | MetaMorph · Unseen dynamics and kinematics variations | zero-shot reward | Helped |
Closest papers by meaning
- Distilling Morphology-Conditioned Hypernetworks for Efficient Universal Morphology Control (ICML 2024 · similarity 0.90)
- Scaling Proprioceptive-Visual Learning with Heterogeneous Pre-trained Transformers (NeurIPS 2024 · similarity 0.88)
- MeMo: Meaningful, Modular Controllers via Noise Injection (NeurIPS 2024 · similarity 0.87)
- MorphVAE: Advancing Morphological Design of Voxel-Based Soft Robots with Variational Autoencoders (AAAI 2024 · similarity 0.87)
- DittoGym: Learning to Control Soft Shape-Shifting Robots (ICLR 2024 · similarity 0.87)
- Meta-Controller: Few-Shot Imitation of Unseen Embodiments and Tasks in Continuous Control (NeurIPS 2024 · similarity 0.86)
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