Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Content Masked Loss: Human-Like Brush Stroke Planning in a Reinforcement Learning Painting Agent
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add Content Masking to clipped L1 loss (ablation) | Reinforcement Learning Painter · CelebA portraits, 30–200 strokes | human face-like judgments | Helped |
| Add Content Masking to L2 loss (ablation) | Reinforcement Learning Painter · CelebA portraits, 30–200 strokes | human face-like judgments | No clear effect |
| Add Content Masking to the loss (ablation) | Reinforcement Learning Painter · CelebA portraits, 50–200 strokes | FaceNet face detection | Helped |
| Use Content Loss on VGG-16 features instead of a pixel-based loss (ablation) | Reinforcement Learning Painter · Portrait painting | training outcome | Hurt |
| Use later VGG-16 layers for the Content Mask (ablation) | Content Masked Painter · Painting stroke sequence | human-like planning | Helped |
| Vary the VGG-16 layer used to create the Content Mask (ablation) | Content Masked Painter · Final painting | final painting results | No clear effect |
| Use Content Masking with clipped L1 rather than clipped L1 alone (ablation) | Reinforcement Learning Painter · CelebA held-out (2000 images) | FID: 241.58 -> 243.13 | Hurt |
| Use Content Masking with clipped L1 rather than clipped L1 alone (ablation) | Reinforcement Learning Painter · CelebA held-out (2000 images) | IS: 3.45 -> 3.47 | Helped |
| Use Content Masking with L2 rather than L2 alone (ablation) | Reinforcement Learning Painter · CelebA held-out (2000 images) | FID: 241.02 -> 242.67 | Hurt |
| Use Content Masking with L2 rather than L2 alone (ablation) | Reinforcement Learning Painter · CelebA held-out (2000 images) | IS: 3.05 -> 3.01 | Hurt |
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