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Content Masked Loss: Human-Like Brush Stroke Planning in a Reinforcement Learning Painting Agent

AAAI 2021 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Boundedly rational agent modeling · 29 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add Content Masking to clipped L1 loss (ablation)Reinforcement Learning Painter · CelebA portraits, 30–200 strokeshuman face-like judgmentsHelped
Add Content Masking to L2 loss (ablation)Reinforcement Learning Painter · CelebA portraits, 30–200 strokeshuman face-like judgmentsNo clear effect
Add Content Masking to the loss (ablation)Reinforcement Learning Painter · CelebA portraits, 50–200 strokesFaceNet face detectionHelped
Use Content Loss on VGG-16 features instead of a pixel-based loss (ablation)Reinforcement Learning Painter · Portrait paintingtraining outcomeHurt
Use later VGG-16 layers for the Content Mask (ablation)Content Masked Painter · Painting stroke sequencehuman-like planningHelped
Vary the VGG-16 layer used to create the Content Mask (ablation)Content Masked Painter · Final paintingfinal painting resultsNo clear effect
Use Content Masking with clipped L1 rather than clipped L1 alone (ablation)Reinforcement Learning Painter · CelebA held-out (2000 images)FID: 241.58 -> 243.13Hurt
Use Content Masking with clipped L1 rather than clipped L1 alone (ablation)Reinforcement Learning Painter · CelebA held-out (2000 images)IS: 3.45 -> 3.47Helped
Use Content Masking with L2 rather than L2 alone (ablation)Reinforcement Learning Painter · CelebA held-out (2000 images)FID: 241.02 -> 242.67Hurt
Use Content Masking with L2 rather than L2 alone (ablation)Reinforcement Learning Painter · CelebA held-out (2000 images)IS: 3.05 -> 3.01Hurt

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