Research map / Multi-agent systems and games / Cooperative multi-agent RL
ACE: Cooperative Multi-Agent Q-learning with Bidirectional Action-Dependency
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use bidirectional action-dependency with sequential decision-making | Cooperative MARL · Spiders-and-Fly 5×5 | Steps gap to oracle: 0.60$\pm$0.09 -> 0.04$\pm$0.03 | Helped |
| Use bidirectional action-dependency with sequential decision-making | Cooperative MARL · Spiders-and-Fly 7×7 | Samples (M) to 100% success within 10 steps: 1.68$\pm$0.09 -> 1.01$\pm$0.06 | Helped |
| Use ACE instead of value-factorization baselines | SMAC · Hard and super-hard maps | Test win rate | Helped |
| Use ACE instead of CDS-QMIX or CDS-QPLEX | Google Research Football · academy_3_vs_1_with_keeper and academy_counterattack_hard | Win rate | Helped |
| Add interaction-aware action embeddings (ablation) | ACE · SMAC corridor and 3s5z_vs_3s6z | Win rate | Helped |
| Use sorted rather than shuffled agent order (ablation) | ACE · SMAC two evaluated maps | Win rate | No clear effect |
| Replace Q-learning with PPO on the sequentially expanded MDP (ablation) | ACE · SMAC 5m_vs_6m | Performance | No clear effect |
| Distill ACE's joint action into an individual value function for decentralized execution (ablation) | ACE-CTDE · SMAC | Performance | No clear effect |
| Transfer a policy trained on 5m_vs_6m without fine-tuning | ACE · SMAC 8m_vs_9m | Win rate: 40% | Mixed |
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