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Research map / Reinforcement learning / Visual and representation RL

Reset-Free Lifelong Learning with Skill-Space Planning

ICLR 2021 · Reinforcement learning › Visual and representation RL · approach: Hierarchical skills and priors · 10 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
use LiSP rather than MPC-Long for offline planningLifelong Hopper · Forward Hop -- Fastperformance: 0.27 $\pm$ 0.10 -> 0.84 $\pm$ 0.02Helped
use LiSP rather than MPC-Long for offline planningLifelong Hopper · Forward Hop -- Slowperformance: 0.49 $\pm$ 0.42 -> 0.88 $\pm$ 0.05Helped
use LiSP rather than MPC-Long for offline planningLifelong Hopper · Backward Hop -- Slowperformance: 0.38 $\pm$ 0.16 -> 0.81 $\pm$ 0.01Helped
use the first 200000 timesteps instead of the 1m dataset (ablation)LiSP · Lifelong Hopper, Forward Hop -- Fastperformance: 0.84 $\pm$ 0.02 -> 0.80 $\pm$ 0.01Hurt
use the first 200000 timesteps instead of the 1m dataset (ablation)LiSP · Lifelong Hopper, Forward Hop -- Slowperformance: 0.88 $\pm$ 0.05 -> 0.80 $\pm$ 0.01Hurt
use the first 200000 timesteps instead of the 1m dataset (ablation)LiSP · Lifelong Hopper, Backward Hop -- Slowperformance: 0.81 $\pm$ 0.01 -> 0.79 $\pm$ 0.01Hurt
plan with skills rather than actions (ablation)LiSP · Lifelong Hopperplanning stabilityHelped
use a skill-practice distribution to select skills to practice (ablation)LiSP · 2D Minecraftasymptotic performanceHelped
practice skills that maximize intrinsic reward rather than choosing skills naively (ablation)LiSP · 2D Minecraftlearning performanceHelped
resample skills every K timesteps rather than every timestep (ablation)DADS-Off · Lifelong Antskill diversityHurt
use model-generated skill rollouts and the skill-practice distribution rather than DADS (ablation)LiSP · episodic Hopperaverage height (empowerment proxy): ≈ 5× sample efficiency increaseHelped

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