Research map / Video / Video segmentation and tracking
Hierarchical Foresight: Self-Supervised Learning of Long-Horizon Tasks via Visual Subgoal Generation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add 1 subgoal (ablation) | Visual foresight on Maze Navigation Hard · Maze Navigation Hard | success rate: 33 -> 47 | Helped |
| Add a second subgoal (ablation) | HVF on Maze Navigation Hard · Maze Navigation Hard | success rate: 47 -> 54 | Helped |
| Increase the number of subgoals beyond 2 (ablation) | HVF on Maze Navigation Hard · Maze Navigation Hard | success rate: 54 -> 39; 54 -> 2; 54 -> 0 | Hurt |
| Optimize max rather than mean planning cost across segments (ablation) | HVF on Maze Navigation Hard · Maze Navigation Hard, 1 and 2 subgoals | success rate: 0.45 -> 0.47; 0.53 -> 0.54 | Helped |
| Increase visual MPC samples from 200 to 1000 (ablation) | Visual foresight and HVF on Maze Navigation Hard · Maze Navigation Hard, 0, 1, and 2 subgoals | success rate: 0.33 -> 0.35; 0.47 -> 0.54; 0.54 -> 0.55 | Helped |
| Increase MPC planning horizon to 10 steps (ablation) | HVF on Maze Navigation Hard · Maze Navigation Hard, 2 subgoals | success rate: 0.54 -> 0.37 | Hurt |
| Increase MPC planning horizon to 15 steps (ablation) | HVF on Maze Navigation Hard · Maze Navigation Hard, 2 subgoals | success rate: 0.54 -> 0.24 | Hurt |
| Use a longer MPC planning horizon (ablation) | HVF on Maze Navigation Hard · Maze Navigation Hard, 1 subgoal | success rate: 0.47 -> 0.55 -> 0.39 | Mixed |
| Use VAE latent-space ℓ2 cost rather than pixel ℓ2 cost (ablation) | Visual foresight on Maze Navigation · Maze Navigation Easy, Medium, and Hard | success rate: 0.93 -> 0.62; 0.68 -> 0.49; 0.33 -> 0.23 | Hurt |
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