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Learning Representations of Sets through Optimized Permutations

ICLR 2019 · Label-efficient and robust learning › Recognition and long-tail · approach: Contrastive representation theory · 14 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add PO-U permutation learning and an LSTM set representation to BANBAN · VQA v2 validationOverall accuracy: 65.96 ± 0.16 -> 66.33 ± 0.09Helped
Add an LSTM set representation without permutation learningBAN · VQA v2 validationOverall accuracy: 65.96 ± 0.16 -> 66.06 ± 0.13No clear effect
Add PO-U permutation learning to the BAN + LSTM set representationBAN + LSTM · VQA v2 validationOverall accuracy: 66.06 ± 0.13 -> 66.33 ± 0.09Helped
Use linear rather than uniform assignment initialization (ablation)PO model · Image mosaicsmean squared error: MNIST 5 × 5: 0.45 -> 0.01; CIFAR10 5 × 5: 1.26 -> 0.70; ImageNet 64 × 64 2 × 2: 0.14 -> 0.16Mixed
Use linear rather than uniform assignment initialization (ablation)PO model · Implicit image classificationaccuracy: MNIST 5 × 5: 69.2 -> 89.8; ImageNet 64 × 64 2 × 2: 24.6 -> 23.4Mixed
Use pairwise permutation optimization instead of LinAssignImage mosaic reconstruction · CIFAR10 2 × 2mean squared error: 0.37 -> 0.11Helped
Use pairwise permutation optimization instead of LinAssignImage mosaic reconstruction · MNIST 5 × 5mean squared error: LinAssign 0.08; PO-U 0.45; PO-LA 0.01Mixed
Use pairwise permutation optimization instead of LinAssignImplicit image classification · ImageNet 64 × 64 2 × 2accuracy: 13.1 -> 24.6Helped
Use pairwise permutation optimization instead of LinAssignImplicit image classification · CIFAR10 5 × 5accuracy: 32.5 -> 29.7Hurt
Use pairwise comparisons that model relative tile relations rather than elementwise absolute assignmentsSet-to-sequence or grid permutation · ImageNet 64 × 64 implicit image classificationaccuracy: 13.1 -> 24.6Helped
Rely on uniform-initialized pairwise costs for identical blank tilesPO-U · MNIST image mosaics, higher tile countsmean squared error: 0.08 -> 0.45 at 5 × 5, versus LinAssignHurt

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