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Go for a Walk and Arrive at the Answer: Reasoning Over Paths in Knowledge Bases using Reinforcement Learning

ICLR 2018 · Graph learning › Knowledge and temporal graphs · approach: Logical query answering and rule reasoning · 398 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Condition graph traversal on the query relation and search paths with reinforcement learning instead of using randomly sampled pathsMINERVA versus Path-Baseline · WN18RRMRR: 0.027 -> 0.448Helped
Condition graph traversal on the query relation and search paths with reinforcement learning instead of using randomly sampled pathsMINERVA versus Path-Baseline · FB15k-237MRR: 0.227 -> 0.293Helped
Condition graph traversal on the query relation and search paths with reinforcement learning instead of using randomly sampled pathsMINERVA versus Path-Baseline · NELL-995MRR: 0.371 -> 0.725Helped
Add path-history memory to the policy (ablation)MINERVA · FB15k-237Hits@10: 0.408 -> 0.456Helped
Add path-history memory to the policy (ablation)MINERVA · KinshipHits@1: 27% points decrease without historyHelped
Initialize MINERVA with pretrained ComplEx embeddings (ablation)MINERVA · Kinship and UMLSperformanceNo clear effect

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