Research map / Reinforcement learning / Policy gradient and actor-critic
Variance Reduction for Policy Gradient with Action-Dependent Factorized Baselines
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use an action-dependent rather than state-dependent baseline | Policy gradient · m-DimTargetMatching, 12 dimensions | solve time (iterations): 45.6 -> 45.6 | No clear effect |
| Use an action-dependent rather than state-dependent baseline | Policy gradient · m-DimTargetMatching, 100 dimensions | solve time (iterations): 150 -> 136; 9.3% speed improvement | Helped |
| Use an action-dependent rather than state-dependent baseline | Policy gradient · m-DimTargetMatching, 400 dimensions | solve time (iterations): 304 -> 268.2; 11.8% speed improvement | Helped |
| Use an action-dependent rather than state-dependent baseline | Policy gradient · m-DimTargetMatching, 2000 dimensions | solve time (iterations): 671.5 -> 595.5; 11.3% speed improvement | Helped |
| Use action-dependent baselines instead of state-only baselines | Policy gradient on Hopper, HalfCheetah, Ant, and hand manipulation · Continuous control benchmarks | learning performance | Helped |
| Estimate the marginalized Q baseline using the mean action instead of Monte Carlo samples (ablation) | Action-dependent baseline · Continuous control benchmarks | learning performance | No clear effect |
| Add access to the hidden hole location in the baseline | Policy gradient on blind peg insertion · Blind peg insertion | learning speed | Helped |
| Add the other agent's state and action to the shared baseline | Two-agent policy gradient · CommunicateTarget | training performance | Helped |
| Use an intermediate GAE setting (λ=0.97) rather than the high-bias or high-variance choices (ablation) | Policy gradient with action-dependent baselines · GAE study | learning performance: λ=0.97 | Helped |
Closest papers by meaning
- The Mirage of Action-Dependent Baselines in Reinforcement Learning (ICML 2018 · similarity 0.95)
- Variance Reduction for Reinforcement Learning in Input-Driven Environments (ICLR 2019 · similarity 0.91)
- Action-Level Behavior Policy Optimization for Variance-Reduced Policy Gradients (NeurIPS 2026 · similarity 0.90)
- Action-dependent Control Variates for Policy Optimization via Stein Identity (ICLR 2018 · similarity 0.90)
- On the Convergence and Sample Efficiency of Variance-Reduced Policy Gradient Method (NeurIPS 2021 · similarity 0.90)
- Deep Policy Gradient Methods Without Batch Updates, Target Networks, or Replay Buffers (NeurIPS 2024 · similarity 0.88)
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