Research map / 3D vision / Human pose estimation
iG-6DoF: Model-free 6DoF Pose Estimation for Unseen Object via Iterative 3D Gaussian Splatting
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Proposes iG-6DoF, a model-free 6DoF pose estimator for unseen objects that combines multi-scale rotation-equivariant (icosahedral group) feature matching for initial pose with an iterative 3D Gaussian Splatting render-and-compare refiner.
Problem
Estimating 6DoF poses of unseen objects from reference images without CAD models or depth, robust to large translations/rotations and weak textures.
Approach
Augments reference images at multiple scales and rotations, matches query features in an icosahedral-group rotation-equivariant feature space to get an initial pose, then refines the pose by iteratively rendering a 3DGS object model and minimizing SSIM-based losses against the input image.
Key results
- On LINEMOD subset, refined iG-6DoF reaches 83.22% ADD(S)-0.1d vs 70.72% for Cas6D; without refinement it gets 45.99%.
- On OnePose-LowTexture (GT mask), iG-6DoF achieves 17.2 / 55.6 / 75.1 at 1cm-1deg / 3cm-3deg / 5cm-5deg, above OnePose++ (16.8 / 57.7 / 72.1) at the two strictest thresholds.
- On GenMOP, refined iG-6DoF gets average ADD-0.1d 66.83% vs 61.50% for Gen6D with reference refinement.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add the 3DGS pose refiner (ablation) | iG-6DoF · LINEMOD subset | ADD(S)-0.1d: 45.99 -> 83.22 | Helped |
| replace the 3DGS refiner with the Gen6D refiner (ablation) | iG-6DoF · LM | ARV: 0.549 -> 0.538 | Hurt |
| replace the 3DGS refiner with the DeepIM refiner (ablation) | iG-6DoF · LM | ARV: 0.549 -> 0.512 | Hurt |
| replace the pose estimator with the ObjDesc selector (ablation) | iG-6DoF · LM | ARV: 0.549 -> 0.424 | Hurt |
| replace the pose estimator with the Gen6D selector (ablation) | iG-6DoF · LM | ARV: 0.549 -> 0.432 | Hurt |
| remove multi-scale data augmentation (ablation) | iG-6DoF · LM | ARV: 0.549 -> 0.521 | Hurt |
| use 16 reference images instead of the default count (ablation) | iG-6DoF · LM | ARV: 0.549 -> 0.432 | Hurt |
| use 32 reference images instead of the default count (ablation) | iG-6DoF · LM | ARV: 0.549 -> 0.446 | Hurt |
| use 64 reference images instead of the default count (ablation) | iG-6DoF · LM | ARV: 0.549 -> 0.533 | Hurt |
| use 128 reference images instead of the default count (ablation) | iG-6DoF · LM | ARV: 0.549 -> 0.587 | Helped |
| use iG-6DoF instead of MFOS | LINEMOD · LINEMOD | ADD(S)-0.1d: 78.4 -> 85.1 | Helped |
| use iG-6DoF instead of OnePose++ | OnePose-LowTexture · OnePose-LowTexture, 1cm-1deg | accuracy: 16.8 -> 17.2 | Helped |
Surprising findings
- On OnePose-LowTexture, the method without GT mask (Ours 16.6/53.2/73.5) is competitive with methods that use GT masks.
Limitations
- Refinement takes about 0.4 s per image, which limits speed relative to pure feed-forward methods.
- Paper notes that prior render-and-compare methods struggle to converge when rendered and query images differ substantially; the refiner's convergence under large disparities is not fully resolved.
- Some reported comparisons use different metrics or setups (e.g., BOP ablation vs. ADD tables), making direct comparison harder.
Experimental setup
Datasets: MegaPose synthetic dataset LINEMOD OnePose-LowTexture GenMOP
Benchmarks: LINEMOD OnePose-LowTexture GenMOP
Metrics: ADD(S)-0.1d ADD-AUC Proj-5 / Proj2D cm-degree accuracy BOP metric ARV/ARMSSD/ARMSPD
Baselines: Gen6D OnePose OnePose++ MFOS GS-Pose Cas6D OSOP LocPoseNet ObjDesc DeepIM PVNet RLLG
Builds on: 3D Gaussian Splatting RoReg Gen6D DeepIM TGID
Closest papers by meaning
- No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images (ICLR 2025 · similarity 0.89)
- Any6D: Model-free 6D Pose Estimation of Novel Objects (CVPR 2025 · similarity 0.89)
- Pos3R: 6D Pose Estimation for Unseen Objects Made Easy (CVPR 2025 · similarity 0.89)
- SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting (CVPR 2025 · similarity 0.88)
- One2Any: One-Reference 6D Pose Estimation for Any Object (CVPR 2025 · similarity 0.88)
- KeyGS: A Keyframe-Centric Gaussian Splatting Method for Monocular Image Sequences (AAAI 2025 · similarity 0.88)
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