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Video-Guided Foley Sound Generation with Multimodal Controls
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Introduces MultiFoley, a diffusion-transformer model for video-guided Foley generation with text, audio, and video conditioning, trained jointly on VGGSound and a proprietary high-quality SFX dataset to produce 48kHz audio.
Problem
Video-to-audio generation for Foley lacks user control and produces low-bandwidth, poorly synchronized audio because internet video soundtracks are noisy and misaligned with visuals.
Approach
Jointly train a diffusion transformer on VGGSound (audio-visual-text) and a licensed high-quality SFX text-audio library, using quality tags as a bridge, and condition on text (with negative prompting), reference audio-visual segments (audio extension), and silent video to enable flexible multimodal Foley control at 48kHz.
Key results
- On VGGSound video-to-audio, MultiFoley achieves CLAP 34.4% and AV-Sync 0.80s, best among compared methods, and FAD@AUD 4.62 with KLD 1.43.
- In a 2AFC human study against FoleyCrafter, MultiFoley wins 90.2% overall and 94.5% on synchronization.
- Using a 'high quality' tag with 48kHz generation improves FAD@AUD from 4.62 to 4.09 while FAD@VGG worsens from 2.92 to 4.37.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use MultiFoley for video-to-audio generation instead of the strongest baseline on CLAP, FoleyCrafter | Video-to-audio generation · VGGSound test | CLAP: 25.3 -> 34.4 | Helped |
| Use MultiFoley instead of Frieren | Video-to-audio generation · VGGSound test | AV-Sync: 0.87 -> 0.80 | Helped |
| Use MultiFoley instead of the best baseline on FAD@AUD, FoleyGen | Video-to-audio generation · VGGSound test | FAD@AUD: 4.62 vs 4.62 | No clear effect |
| Add negative prompting (ablation) | MultiFoley text-controlled Foley generation · VGGSound-sync text-control evaluation | CLAP accuracy: 85.5 -> 93.2 | Helped |
| Add negative prompting (ablation) | MultiFoley text-controlled Foley generation · VGGSound-sync text-control evaluation | AV-Sync: 0.81 -> 0.93 | Hurt |
| Add subset fine-tuning on better-aligned VGGSound examples (ablation) | MultiFoley · VGGSound test | ImageBind: 27.3 -> 28.0 | Helped |
| Add subset fine-tuning on better-aligned VGGSound examples (ablation) | MultiFoley · VGGSound test | AV-Sync: 0.81 -> 0.80 | Helped |
| Use the high quality tag instead of the low quality tag (ablation) | MultiFoley · VGGSound test | FAD@AUD: 4.62 -> 4.09 | Helped |
| Use the high quality tag instead of the low quality tag (ablation) | MultiFoley · VGGSound test | FAD@VGG: 2.92 -> 4.37 | Hurt |
| Remove text conditioning (ablation) | MultiFoley · VGGSound test | ImageBind: 28.0 -> 22.4 | Hurt |
| Remove text conditioning (ablation) | MultiFoley · VGGSound test | AV-Sync: 0.80 -> 0.77 | Helped |
| Add audio conditioning to video and text conditioning | MultiFoley Foley extension · VGGSound-Sync | CLAP: 55.4 -> 59.8 | Helped |
Surprising findings
- Without any text input, synchronization metrics remain high, suggesting temporal alignment is largely driven by video while semantics rely on text.
- Standard VGGSound audio downloaded from YouTube is often band-limited to 32kHz or lower, so models trained only on it generate low-bandwidth audio.
Limitations
- Trained on a small-scale in-the-wild dataset (VGGSound), which constrains capability.
- Struggles with multiple sound events alongside text, causing confusion about event timing.
- The HQ-SFX training dataset is proprietary, limiting reproducibility.
Experimental setup
Datasets: VGGSound HQ-SFX VGGSound-Sync Greatest-Hits Adobe SFX Audition
Benchmarks: VGGSound test set VGGSound-Sync Greatest-Hits
Metrics: FAD@VGG FAD@AUD KLD ImageBind score CLAP score AV-Sync human win rate
Baselines: Im2Wav V2A-mapper Diff-Foley FoleyGen VAB Frieren FoleyCrafter
Builds on: latent diffusion models Diffusion Transformer DAC-VAE CAVP ImageBind
Closest papers by meaning
- Read, Watch and Scream! Sound Generation from Text and Video (AAAI 2025 · similarity 0.88)
- Tri-Ergon: Fine-Grained Video-to-Audio Generation with Multi-Modal Conditions and LUFS Control (AAAI 2025 · similarity 0.85)
- SonicVisionLM: Playing Sound with Vision Language Models (CVPR 2024 · similarity 0.85)
- Animate and Sound an Image (CVPR 2025 · similarity 0.84)
- VinTAGe: Joint Video and Text Conditioning for Holistic Audio Generation (CVPR 2025 · similarity 0.84)
- Audio-Sync Video Generation with Multi-Stream Temporal Control (NeurIPS 2025 · similarity 0.84)
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