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UniGoal: Towards Universal Zero-shot Goal-oriented Navigation
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Proposes UniGoal, a training-free universal zero-shot goal-oriented navigation framework that represents scenes and goals (object, image, text) as graphs and uses graph matching to drive a multi-stage LLM-guided exploration policy.
Problem
Zero-shot goal-oriented navigation methods are task-specific and do not generalize across object-category, instance-image, and text-description goals; prior universal methods require RL training.
Approach
A uniform graph representation for both the online-built 3D scene graph and goals of any type, with graph matching scores (node, edge, topology) that switch among three LLM-driven exploration stages (subgraph search, coordinate projection with anchor-pair alignment, and scene graph correction with goal verification) plus a blacklist to avoid repeated failed matches.
Key results
- UniGoal reaches 60.2 SR / 23.7 SPL on HM3D instance-image-goal navigation, versus 56.1 / 23.3 for the prior zero-shot Mod-IIN.
- On HM3D object-goal navigation UniGoal gets 54.5 SR / 25.1 SPL, slightly above SG-Nav (54.0 / 24.9).
- On HM3D text-goal navigation UniGoal reaches 20.2 SR / 11.4 SPL, outperforming supervised GOAT (17.0 / 8.8) and PSL (16.5 / 7.5).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add graph matching score computation (ablation) | UniGoal · HM3D IIN | SR: 54.9 -> 60.2 | Helped |
| add the blacklist mechanism (ablation) | UniGoal · HM3D IIN | SR: 50.6 -> 60.2 | Helped |
| retain stage 2 in the multi-stage exploration policy (ablation) | UniGoal · HM3D IIN | SR: 59.0 -> 60.2 | Helped |
| use the proposed stage 1 instead of FBE (ablation) | UniGoal · HM3D IIN | SR: 55.1 -> 60.2 | Helped |
| add goal graph decomposition (ablation) | UniGoal · HM3D IIN | SR: 59.2 -> 60.2 | Helped |
| add frontier selection (ablation) | UniGoal · HM3D IIN | SR: 57.4 -> 60.2 | Helped |
| use LLM-based coordinate projection instead of a random coordinate guess (ablation) | UniGoal · HM3D IIN | SR: 59.1 -> 60.2 | Helped |
| add anchor pair alignment (ablation) | UniGoal · HM3D IIN | SR: 58.9 -> 60.2 | Helped |
| add scene graph correction (ablation) | UniGoal · HM3D IIN | SR: 59.5 -> 60.2 | Helped |
| add goal verification (ablation) | UniGoal · HM3D IIN | SR: 58.2 -> 60.2 | Helped |
Surprising findings
- Universal zero-shot UniGoal outperforms supervised universal methods PSL and GOAT on all three tasks despite requiring no training.
Limitations
- Gains on object-goal navigation are small (0.8 SR over SG-Nav) because single-node goal graphs do not exercise the graph-specific modules.
- Relies on multiple LLM and VLM calls per step, with no reported latency or cost analysis in the main text.
Experimental setup
Datasets: Matterport3D HM3D RoboTHOR
Benchmarks: MP3D ObjectNav HM3D ObjectNav RoboTHOR ObjectNav HM3D InstanceImageNav HM3D TextNav
Metrics: success rate SPL
Baselines: SemEXP ZSON OVRL-v2 ESC OpenFMNav VLFM SG-Nav Mod-IIN PSL GOAT IEVE Krantz et al.
Builds on: SG-Nav Mod-IIN CLIP LightGlue InstructNav
Closest papers by meaning
- BeliefMapNav: 3D Voxel-Based Belief Map for Zero-Shot Object Navigation (NeurIPS 2025 · similarity 0.88)
- SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation (NeurIPS 2024 · similarity 0.87)
- NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models (AAAI 2024 · similarity 0.86)
- LangMap: A Human-Verified Benchmark for Hierarchical Open-Vocabulary Goal Navigation (NeurIPS 2026 · similarity 0.86)
- GAMap: Zero-Shot Object Goal Navigation with Multi-Scale Geometric-Affordance Guidance (NeurIPS 2024 · similarity 0.86)
- Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation (NeurIPS 2025 · similarity 0.85)
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