Research map / 3D vision / Depth and stereo
Seurat: From Moving Points to Depth
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Seurat infers relative depth changes from 2D point trajectories using spatial and temporal transformers trained on synthetic Kubric data, then rescales them with an off-the-shelf monocular depth model.
Problem
Monocular video depth estimation is ambiguous and flickers over time; per-frame depth estimators lack temporal consistency and scale-consistent temporal depth changes.
Approach
Predict per-trajectory log depth ratios within sliding windows from 2D point tracks alone, using decoupled supporting (dense grid) and query trajectory transformer branches with cross-attention, then anchor the ratios to metric scale via a monocular depth estimator with piecewise median matching.
Key results
- On TAPVid-3D minival with per-trajectory scaling, Seurat (CoTracker) reaches 18.0 average APD (3D-AJ 25.1 on Aria) versus 13.4/15.0 range of depth-estimator baselines, e.g. CoTracker+DepthPro 9.7 3D-AJ avg.
- Seurat gives temporal coherence (TC) of 0.01 on Aria vs 0.06 for CoTracker+ZoeDepth, and more than 40x better coherence on DriveTrack than baselines.
- Removing the sliding window drops average 3D-AJ from 18.0 to 8.8 in ablation.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add the two-branch design for query and supporting trajectories (ablation) | Seurat · TAPVid-3D minival | 3D-AJ: 13.7 -> 18.0 | Helped |
| add sliding-window prediction (ablation) | Seurat · TAPVid-3D minival | 3D-AJ: 8.8 -> 18.0 | Helped |
| predict ratio depth relative to the window start instead of the query point (ablation) | Seurat · TAPVid-3D minival | 3D-AJ: 14.9 -> 18.0 | Helped |
| use 2 Transformer layers rather than 1 (ablation) | Seurat · TAPVid-3D minival | 3D-AJ: 15.5 -> 18.0 | Helped |
| use 3 Transformer layers rather than 2 (ablation) | Seurat · TAPVid-3D minival | 3D-AJ: 18.0 -> 17.8 | Hurt |
| use 4 Transformer layers rather than 2 (ablation) | Seurat · TAPVid-3D minival | 3D-AJ: 18.0 -> 17.8 | Hurt |
| add local RGB texture patches to the Transformer input (ablation) | Seurat · TAPVid-3D | 3D-AJ: 18.0 -> 15.8 | Hurt |
| apply 1 iteration of Gaussian smoothing to ZoeDepth + CoTracker (ablation) | ZoeDepth + CoTracker · TAPVid-3D, Aria | 3D-AJ: 9.8 -> 4.8 | Hurt |
| apply 3 iterations of Gaussian smoothing to ZoeDepth + CoTracker (ablation) | ZoeDepth + CoTracker · TAPVid-3D, Aria | 3D-AJ: 9.8 -> 4.4 | Hurt |
Surprising findings
- Adding RGB texture patches to the model degrades performance, suggested as overfitting to the synthetic training data.
- Gaussian smoothing of per-frame depth trajectories performs worse than Seurat, so gains are not merely from smoothing.
Limitations
- Depends on metric depth from an off-the-shelf MDE model for final scale, so absolute accuracy is bounded by that model.
- Relies on the quality of off-the-shelf point trackers and their occlusion predictions.
- Handcrafted density-based formulation is impractical; the learned model is needed, and extra layers beyond two did not help.
Experimental setup
Datasets: Kubric MOVi-F TAPVid-3D
Benchmarks: TAPVid-3D
Metrics: 3D-AJ APD TC
Baselines: CoTracker + ZoeDepth LocoTrack + ZoeDepth CoTracker + DepthPro LocoTrack + DepthPro DepthCrafter ChronoDepth TAPIR-3D
Builds on: CoTracker LocoTrack Kubric ZoeDepth
Closest papers by meaning
- Depth2Pose: A Pose-Based Benchmark for Monocular Depth Estimation without Ground-Truth Depth (NeurIPS 2026 · similarity 0.90)
- Video Depth Anything: Consistent Depth Estimation for Super-Long Videos (CVPR 2025 · similarity 0.89)
- TAPVid-360: Tracking Any Point in 360 from Narrow Field of View Video (NeurIPS 2025 · similarity 0.89)
- TAPVid-3D: A Benchmark for Tracking Any Point in 3D (NeurIPS 2024 · similarity 0.88)
- SpatialTracker: Tracking Any 2D Pixels in 3D Space (CVPR 2024 · similarity 0.88)
- Depth Pro: Sharp Monocular Metric Depth in Less Than a Second (ICLR 2025 · similarity 0.88)
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