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SUM Parts: Benchmarking Part-Level Semantic Segmentation of Urban Meshes
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Introduces SUM Parts, a 2.5 km² part-level semantic segmentation dataset for urban textured meshes with 21 classes, plus an interactive face/texture annotation tool and benchmarks of 3D segmentation and interactive annotation methods.
Problem
Urban scene semantic segmentation has focused on images and point clouds, leaving textured meshes and part-level (functional component) labels largely unexplored, and mesh annotation is slow and sparse in tooling.
Approach
Annotate urban textured meshes at the face and texture-pixel level using an interactive tool combining graph-cut protrusion extraction, 3D/2D template matching, and superpixel-based texture annotation, then benchmark point-cloud and mesh segmentation methods on sampled points from meshes.
Key results
- PointVector achieves the best face-labeling result with 70.0% mIoU and 80.7% mAcc over 12 face classes.
- On pixel labeling (19 classes), PointVector with superpixel texture sampling reaches 47.9% mIoU, well above other point-cloud methods.
- The proposed interactive face annotation is about 1.73x faster than manual annotation and 1.32x faster than segment-based methods; texture annotation reaches 87.9 mIoU with 49.3 boundary mIoU.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use face-centered sampling instead of other sampling strategies (ablation) | 3D semantic segmentation on the face labeling track · Face labeling track | mIoU: Average mIoU: 48.0 (Fc.), 40.7 (Rd.), 38.2 (Po.), 44.0 (Sp.) | Helped |
| Use superpixel texture sampling instead of other sampling strategies (ablation) | 3D semantic segmentation on the pixel labeling track · Pixel labeling track | mIoU: Average mIoU: 30.6 (Rd.), 27.8 (Po.), 31.5 (Sp.) | Helped |
| Use PointVector with face-centered sampling | 3D semantic segmentation · Face labeling track | mIoU: 70.0 | Helped |
| Use PointVector with superpixel texture sampling | 3D semantic segmentation · Pixel labeling track | mIoU: 47.9% | Helped |
| Use the proposed interactive face annotation method instead of manual annotation | Interactive face annotation · Face annotation | T(s): 4183.2 -> 2992.1 | Helped |
| Use the proposed interactive face annotation method instead of segment-based annotation | Interactive face annotation · Face annotation | T(s): 3565.8 -> 2992.1 | Helped |
| Use the proposed texture annotation method instead of GrabCut | Interactive texture annotation · Texture annotation | B (%): 47.1 -> 49.3 | Helped |
| Use the proposed texture annotation method instead of SAM | Interactive texture annotation · Texture annotation | T(s): 640.6 -> 663.3 | Mixed |
| Increase the face-based balance parameter λf (ablation) | Proposed face annotation method · Face annotation | object boundary clarity | Helped |
| Increase face segment-matching thresholds ϵ(seg) and ϵ(str) (ablation) | Proposed face annotation method · Face annotation | coverage of repetitive structures | Helped |
| Add Gaussian noise to mesh input (ablation) | Proposed face annotation method · Protrusion extraction | protrusion extraction robustness | No clear effect |
| Increase the texture-based balance parameter λs (ablation) | Proposed texture annotation method · Texture annotation | local-region smoothness | Helped |
Surprising findings
- Face-centered point sampling gives the best segmentation for most methods, outperforming the proposed superpixel texture sampling on face labeling.
Limitations
- Annotation method relies on geometric precision and structural clarity; struggles with topological errors, low resolution, or poor planar over-segmentation.
- Not applicable to natural scenes or complex non-planar structures.
- Texture annotation degrades with complex textures, cluttered backgrounds, shadows, or minimal color differences.
Experimental setup
Datasets: SUM Parts
Benchmarks: SUM Parts
Metrics: IoU overall accuracy mean accuracy mIoU mean IoU boundary mean IoU average user interactions annotation time smart interaction ratio
Baselines: PointNet PointNet++ SPG SparseUNet RandLA-Net KPConv PointNext PointTransV3 PointVector RF-MRF SUM-RF PSSNet
Builds on: GrabCut SLIC Point Transformer V3 PointNext KPConv
Closest papers by meaning
- Towards Semantic Segmentation of Urban-Scale 3D Point Clouds: A Dataset, Benchmarks and Challenges (CVPR 2021 · similarity 0.89)
- Part-Aware Panoptic Segmentation (CVPR 2021 · similarity 0.89)
- PartNet: A Large-Scale Benchmark for Fine-Grained and Hierarchical Part-Level 3D Object Understanding (CVPR 2019 · similarity 0.89)
- BFANet: Revisiting 3D Semantic Segmentation with Boundary Feature Analysis (CVPR 2025 · similarity 0.87)
- PartNeXt: A Next-Generation Dataset for Fine-Grained and Hierarchical 3D Part Understanding (NeurIPS 2025 · similarity 0.87)
- LogoSP: Local-global Grouping of Superpoints for Unsupervised Semantic Segmentation of 3D Point Clouds (CVPR 2025 · similarity 0.86)
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