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Perceptual Video Compression with Neural Wrapping

CVPR 2025 · Video › Video segmentation and tracking · approach: Learned video compression · 2 citations (OpenAlex)

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Proposes neural pre- and post-processors ("neural wrappers") trained end-to-end around a differentiable neural codec proxy of AV1/VVC, improving perceptual rate-quality performance of standard codecs without changing the codec.

Problem

Standard video codecs optimize PSNR, which does not align with perceptual visual quality; existing perceptual optimizations require multiple passes, target a single metric, or yield only small BD-rate gains.

Approach

A neural video codec (scale-space flow based) is aligned to a target standard codec via a two-phase pretraining (distortion alignment to the codec output, then unsupervised rate alignment with an affine rate map), and pre/post-processors are trained end-to-end through it using iterative codec-model refinement and a stop-gradient trick that feeds the real codec output to the postprocessor.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add neural pre- and postprocessor wrapperSVT-AV1 · Gaming, XIPH, UVG, HEVC-BBD-rate averaged over all quality scores: -19.7 / -19.2 / -20.0 / -21.2Helped
add neural pre- and postprocessor wrapperVVC · Gaming, XIPH, UVG, HEVC-BBD-rate averaged over all quality scores: -14.6 / -12.8 / -11.2 / -29.4Helped
add pre+post processor wrapper (joint training) (ablation)SVT-AV1 · GamingBD-rate SSIM/MS-SSIM/AVQT/VMAF: -25.6 / -20.8 / -21.4 / -20.5Helped
use only postprocessor (no preprocessor) (ablation)SVT-AV1 · GamingBD-rate SSIM: +17.9 vs -25.6 fullHurt
use only preprocessor (no postprocessor) (ablation)SVT-AV1 · GamingBD-rate SSIM: -2.9 vs -25.6 fullHurt
remove iterative codec model update (ablation)end-to-end training · GamingBD-rate SSIM: -23.1 vs -25.6 fullHurt
remove stop-gradient operator in end-to-end training (ablation)end-to-end training · GamingBD-rate SSIM: +16.4 vs -25.6 fullHurt
remove two-phase codec model pretraining (ablation)end-to-end training · GamingBD-rate SSIM: -11.2 vs -25.6 fullHurt
add stop-gradient and iterative codec updates to end-to-end training (ablation)neural wrapper training · GamingBD-rate MS-SSIM: -20.8 vs 0.01 without stop-gradHelped
Replacing DPP preprocessor with proposed wrapper on AV1SVT-AV1 · GamingBD-rate AVQT: -19.6 vs -17.6 for DPPHelped

Surprising findings

Limitations

Experimental setup

Datasets: Vimeo-90k

Benchmarks: Gaming (16 sequences) XIPH UVG HEVC-B

Metrics: BD-rate SSIM MS-SSIM VMAF AVQT MOS (ITU-T P.910 ACR)

Baselines: AV1+SSIM tuning DPP Hu et al. codec-model sandwich DCVC-DC DCVC-FM VVC+QPA

Builds on: scale-space flow hyperprior compression (Ballé et al.) DPP Hu et al. sandwich codec training

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