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Perceptual Video Compression with Neural Wrapping
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Proposes neural pre- and post-processors ("neural wrappers") trained end-to-end around a differentiable neural codec proxy of AV1/VVC, improving perceptual rate-quality performance of standard codecs without changing the codec.
Problem
Standard video codecs optimize PSNR, which does not align with perceptual visual quality; existing perceptual optimizations require multiple passes, target a single metric, or yield only small BD-rate gains.
Approach
A neural video codec (scale-space flow based) is aligned to a target standard codec via a two-phase pretraining (distortion alignment to the codec output, then unsupervised rate alignment with an affine rate map), and pre/post-processors are trained end-to-end through it using iterative codec-model refinement and a stop-gradient trick that feeds the real codec output to the postprocessor.
Key results
- Average BD-rate of -18.5% across objective scores versus the underlying codecs (abstract); on the Gaming set, AV1+Proposed reaches -19.7% ALL and VVC+Proposed -14.6% ALL.
- Proposed AV1 wrapper gives -30.0% BD-rate on VMAF on Gaming and -41.8% on HEVC-B, outperforming DCVC-DC and DCVC-FM on most metrics.
- Two-phase pretraining raises rate/PSNR PCC between codec model and target codec from 0.56/0.60 to 0.88/0.85; a 5-scale ACR MOS test under ITU-T P.910 also shows gains over both AV1 and VVC.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add neural pre- and postprocessor wrapper | SVT-AV1 · Gaming, XIPH, UVG, HEVC-B | BD-rate averaged over all quality scores: -19.7 / -19.2 / -20.0 / -21.2 | Helped |
| add neural pre- and postprocessor wrapper | VVC · Gaming, XIPH, UVG, HEVC-B | BD-rate averaged over all quality scores: -14.6 / -12.8 / -11.2 / -29.4 | Helped |
| add pre+post processor wrapper (joint training) (ablation) | SVT-AV1 · Gaming | BD-rate SSIM/MS-SSIM/AVQT/VMAF: -25.6 / -20.8 / -21.4 / -20.5 | Helped |
| use only postprocessor (no preprocessor) (ablation) | SVT-AV1 · Gaming | BD-rate SSIM: +17.9 vs -25.6 full | Hurt |
| use only preprocessor (no postprocessor) (ablation) | SVT-AV1 · Gaming | BD-rate SSIM: -2.9 vs -25.6 full | Hurt |
| remove iterative codec model update (ablation) | end-to-end training · Gaming | BD-rate SSIM: -23.1 vs -25.6 full | Hurt |
| remove stop-gradient operator in end-to-end training (ablation) | end-to-end training · Gaming | BD-rate SSIM: +16.4 vs -25.6 full | Hurt |
| remove two-phase codec model pretraining (ablation) | end-to-end training · Gaming | BD-rate SSIM: -11.2 vs -25.6 full | Hurt |
| add stop-gradient and iterative codec updates to end-to-end training (ablation) | neural wrapper training · Gaming | BD-rate MS-SSIM: -20.8 vs 0.01 without stop-grad | Helped |
| Replacing DPP preprocessor with proposed wrapper on AV1 | SVT-AV1 · Gaming | BD-rate AVQT: -19.6 vs -17.6 for DPP | Helped |
Surprising findings
- Jointly training pre- and post-processors is needed: preprocessor-only or postprocessor-only variants lose BD-rate on SSIM/MS-SSIM (e.g., pre-only +17.9% SSIM BD-rate).
- Iterative codec-model updates without stop-gradient cause BD-rate losses on SSIM and MS-SSIM due to domain shift.
Limitations
- PSNR regresses with the wrapper, as the method optimizes perceptual rather than fidelity metrics.
- Gains on VMAF may partly reflect sharpening effects that VMAF is susceptible to.
- Codec-model alignment to VVenC was found to give slight extra gains only at high computational training overhead, so the main results use SVT-AV1 alignment.
Experimental setup
Datasets: Vimeo-90k
Benchmarks: Gaming (16 sequences) XIPH UVG HEVC-B
Metrics: BD-rate SSIM MS-SSIM VMAF AVQT MOS (ITU-T P.910 ACR)
Baselines: AV1+SSIM tuning DPP Hu et al. codec-model sandwich DCVC-DC DCVC-FM VVC+QPA
Builds on: scale-space flow hyperprior compression (Ballé et al.) DPP Hu et al. sandwich codec training
Closest papers by meaning
- PNVC: Towards Practical INR-based Video Compression (AAAI 2025 · similarity 0.85)
- Controllable Distortion-Perception Tradeoff Through Latent Diffusion for Neural Image Compression (AAAI 2025 · similarity 0.85)
- NVRC: Neural Video Representation Compression (NeurIPS 2024 · similarity 0.84)
- Neural Video Compression with Feature Modulation (CVPR 2024 · similarity 0.84)
- DeNC: Unleash Neural Codecs in Video Streaming with Diffusion Enhancement (AAAI 2025 · similarity 0.83)
- Towards Practical Real-Time Neural Video Compression (CVPR 2025 · similarity 0.83)
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