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Mono2Stereo: A Benchmark and Empirical Study for Stereo Conversion
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Introduces the Mono2Stereo dataset (2.4M stereo pairs) and a new SIoU metric for stereo conversion, plus a dual-condition diffusion baseline trained with an Edge Consistency loss.
Problem
Stereo conversion (generating the right view from a left-view monocular image or video) lacks large-scale public training data, standardized benchmarks, and metrics that reflect stereoscopic effect; pixel metrics like RMSE/PSNR/SSIM fail to capture it.
Approach
Builds a large stereo dataset and proposes SIoU, an edge- and disparity-focused IoU metric that correlates with human judgments; the proposed model conditions a latent diffusion UNet on both the geometric (left-view) latent and the disparity-warped viewpoint latent, and adds an Edge Consistency loss on Sobel-filtered velocity predictions to counter identity-mapping degradation.
Key results
- SIoU reaches Spearman 0.84 correlation with human stereo judgments versus 0.21-0.26 for RMSE, PSNR and SSIM.
- Dual-condition model achieves SIoU 0.2836 on Mono2Stereo and 0.3398 on Inria 3DMovie, outperforming OWL3D (0.2781 and 0.2862).
- Edge Consistency loss raises the geometric-condition SIoU from 0.2418 to 0.2573 and the dual-condition model from 0.2533 to 0.2619 (ablation, Geo.+View. with EC loss).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use geometric and viewpoint conditions instead of geometric condition only (ablation) | Stereo conversion diffusion model · Mono2Stereo | SIoU: 0.2585 -> 0.2836 | Helped |
| use viewpoint condition instead of geometric condition only (ablation) | Stereo conversion diffusion model · Mono2Stereo | SIoU: 0.2585 -> 0.2809 | Helped |
| add depth maps to the geometric condition (ablation) | Stereo conversion diffusion model · Mono2Stereo | SIoU: 0.2533 -> 0.2551 | No clear effect |
| add edge maps to the geometric condition (ablation) | Stereo conversion diffusion model · Mono2Stereo | SIoU: 0.2533 -> 0.2543 | No clear effect |
| add depth maps to the viewpoint condition (ablation) | Stereo conversion diffusion model · Mono2Stereo | SIoU: 0.2604 -> 0.2605 | No clear effect |
| add edge maps to the viewpoint condition (ablation) | Stereo conversion diffusion model · Mono2Stereo | SIoU: 0.2604 -> 0.2596 | No clear effect |
| add occlusion masks to the viewpoint condition (ablation) | Stereo conversion diffusion model · Mono2Stereo | SIoU: 0.2604 -> 0.2581 | Hurt |
| add geometric condition alongside viewpoint condition (ablation) | Stereo conversion diffusion model · Mono2Stereo | SIoU: 0.2604 -> 0.2619 | Helped |
| add Edge Consistency loss to the geometric-condition model (ablation) | Stereo conversion diffusion model · Mono2Stereo | SIoU: 0.2418 -> 0.2533 | Helped |
| add Edge Consistency loss to the viewpoint-condition model (ablation) | Stereo conversion diffusion model · Mono2Stereo | SIoU: 0.2573 -> 0.2604 | Helped |
| add Edge Consistency loss to the dual-condition model (ablation) | Stereo conversion diffusion model · Mono2Stereo | SIoU: 0.2588 -> 0.2619 | Helped |
| use SIoU instead of RMSE, PSNR, or SSIM to rank stereo quality | Stereo quality evaluation · Human judgments of stereo quality | Spearman rank correlation: 0.26 -> 0.84 | Helped |
Surprising findings
- An identity mapping model (no stereo effect) scores competitively on RMSE, PSNR and SSIM, showing these metrics fail to capture stereo quality.
- Adding depth maps, edge maps, or occlusion masks as extra conditions generally did not help and sometimes hurt image quality metrics.
Limitations
- Image diffusion backbone rather than a video model, due to compute constraints.
- Weaker performance on complex and indoor scenes and on animation color consistency, per the per-scene analysis.
- SIoU depends on Canny edges and a binarization threshold, with a fixed alpha of 0.75.
Experimental setup
Datasets: Mono2Stereo Inria 3DMovie
Benchmarks: Mono2Stereo Inria 3DMovie
Metrics: SIoU RMSE PSNR SSIM Spearman rank correlation Kendall rank correlation
Baselines: 3D Photography RePaint StereoDiffusion OWL3D identity mapping
Builds on: Stable Diffusion v2 Marigold StereoDiffusion Depth Anything DDPM
Closest papers by meaning
- Any-Stereo: Arbitrary Scale Disparity Estimation for Iterative Stereo Matching (AAAI 2024 · similarity 0.88)
- MonSter: Marry Monodepth to Stereo Unleashes Power (CVPR 2025 · similarity 0.88)
- Stereo Anywhere: Robust Zero-Shot Deep Stereo Matching Even Where Either Stereo or Mono Fail (CVPR 2025 · similarity 0.87)
- PPMStereo: Pick-and-Play Memory Construction for Consistent Dynamic Stereo Matching (NeurIPS 2025 · similarity 0.87)
- HarmonyView: Harmonizing Consistency and Diversity in One-Image-to-3D (CVPR 2024 · similarity 0.86)
- Modeling Stereo-Confidence out of the End-to-End Stereo-Matching Network via Disparity Plane Sweep (AAAI 2024 · similarity 0.86)
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