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K-Sort Arena: Efficient and Reliable Benchmarking for Generative Models via K-wise Human Preferences

CVPR 2025 · Image generation › Text-to-image diffusion · approach: Fairness and bias in generative models · 1 citations (OpenAlex)

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Proposes K-Sort Arena, a human-preference arena for visual generative models that uses K-wise free-for-all votes, Bayesian probabilistic rating updates, and UCB-based matchmaking to converge faster than Elo.

Problem

Pairwise Arena evaluation (e.g., Chatbot Arena with Elo) needs very many votes to converge and is sensitive to preference noise, making it slow to rank text-to-image and text-to-video models as new ones appear.

Approach

Replace pairwise battles with K-wise (K=4 default) free-for-all votes, model each model's capability as a Gaussian updated by Bayesian posterior inference with an added observation-noise term, and choose opponents via a UCB exploration-exploitation rule with a balance-guided pivot choice.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use K-Sort Arena with K=4, probabilistic modeling, and UCB matchmaking instead of the Elo systemSimulated ranking from scratch · Simulated ranking from scratchcomparisons to convergence: 11692 -> 716 (↓16.3×)Helped
Use probabilistic modeling instead of numerical modeling (ablation)K=2 ranking without preference noise · Simulated ranking from scratch, no preference noiseMSE: about 1500 comparisonsHelped
Use probabilistic modeling instead of numerical modeling (ablation)K=2 ranking with 5% preference noise · Simulated ranking from scratch, 5% preference noiseMSE: approximately 2000 comparisonsHelped
Increase comparison size from K=2 to K=4 (ablation)K-Sort Arena with UCB matchmaking · Simulated ranking from scratchranking convergence speed: approximately twice as fastHelped
Increase comparison size from K=4 to K=6 (ablation)K-Sort Arena with UCB matchmaking · Simulated ranking from scratchranking convergence speedMixed
Use UCB matchmaking instead of random matchmaking (ablation)K=4 ranking · Simulated ranking from scratchMSE: 3,000 comparisonsHelped
Use UCB matchmaking instead of skill-based matchmaking (ablation)K=4 ranking · Simulated ranking from scratchMSEHelped
Use balance-guided pivot selection instead of a random pivot (ablation)K-Sort Arena with UCB opponent matching · Adding a new model to a ranking of 50 modelscomparisons to determine the new model's rank: roughly 30 comparisonsHelped

Surprising findings

Limitations

Experimental setup

Datasets: MS COCO WebVid

Benchmarks: K-Sort Arena crowdsourced leaderboard (text-to-image and text-to-video)

Metrics: number of comparisons to convergence mean squared error of ranks conservative score

Baselines: Elo system (Chatbot Arena) TrueSkill skill-based matchmaking random matchmaking

Builds on: Elo TrueSkill Glicko Chatbot Arena UCB

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