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Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foraging

CVPR 2025 · Reinforcement learning › Visual and representation RL · approach: Inferring decision-making from behavior · 1 citations (OpenAlex)

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Human psychophysics on hybrid visual foraging with eye tracking, plus a transformer-based Visual Forager (VF) trained with PPO that mimics human reward-driven eye movements and foraging biases without human training data.

Problem

How target values and prevalence shape foraging decisions and eye movements when observers search for multiple instances of multiple target types, and how to model this with AI.

Approach

A transformer actor-critic with eccentricity-dependent foveated vision, value modulation of feature-similarity maps, and a click token, trained with PPO in procedurally generated hybrid foraging environments using a two-stage curriculum, with no human data for training.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Visual Forager instead of the baseline modelsHybrid visual foraging · In-domain conditionsNorm. ScoreHelped
Use Visual Forager instead of FeatOnlyHybrid visual foraging · OOD conditionsNorm. ScoreHelped
Remove eccentricity-dependent layers from the visual feature extractor (ablation)Visual Forager (VF) · Three in-domain conditionssaccade sizeHurt
Add visual feature modulation alongside value modulationVisual Forager (VF) · Hybrid visual foragingNorm. ScoreHelped

Surprising findings

Limitations

Experimental setup

Datasets: procedurally generated hybrid foraging environments 2,400-item object pool (Brady et al.)

Benchmarks: in-domain UnValEqPre and UnValUnPre OOD EqValUnPre, UTargets, UValues, UItemNum, USetSize

Metrics: Normalized Score Click Bias Ratio saccade size distribution fixation reward analysis ScanMatch Fixation Edit Distance

Baselines: Chance FeatOnly MaxVal AvgVal DQN UpperBound IVSN Gazeformer

Builds on: PPO IVSN Gazeformer eccentricity-dependent pooling DQN

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