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Gazing at Rewards: Eye Movements as a Lens into Human and AI Decision-Making in Hybrid Visual Foraging
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Human psychophysics on hybrid visual foraging with eye tracking, plus a transformer-based Visual Forager (VF) trained with PPO that mimics human reward-driven eye movements and foraging biases without human training data.
Problem
How target values and prevalence shape foraging decisions and eye movements when observers search for multiple instances of multiple target types, and how to model this with AI.
Approach
A transformer actor-critic with eccentricity-dependent foveated vision, value modulation of feature-similarity maps, and a click token, trained with PPO in procedurally generated hybrid foraging environments using a two-stage curriculum, with no human data for training.
Key results
- Human Norm. Scores were 87.4%, 84.1%, and 93.1% across the three conditions; VF achieved 72.6%, 67.1%, and 81.6%, outperforming all baselines.
- VF's mean saccade size was 4.06 degrees versus 4.05 degrees for humans, without training on human eye movements.
- VF outperforms FeatOnly across all five OOD conditions but still lags behind humans.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Visual Forager instead of the baseline models | Hybrid visual foraging · In-domain conditions | Norm. Score | Helped |
| Use Visual Forager instead of FeatOnly | Hybrid visual foraging · OOD conditions | Norm. Score | Helped |
| Remove eccentricity-dependent layers from the visual feature extractor (ablation) | Visual Forager (VF) · Three in-domain conditions | saccade size | Hurt |
| Add visual feature modulation alongside value modulation | Visual Forager (VF) · Hybrid visual foraging | Norm. Score | Helped |
Surprising findings
- Humans and VF both overpick the highest-valued targets and underpick the lowest-valued ones, despite no human data in training.
- VF is less sensitive to medium rewards than humans, showing a sign discrepancy for second-highest-valued items.
Limitations
- VF still lags behind humans in cumulative reward and OOD flexibility.
- Experiments use simplified 2D grid worlds with a fixed 16x16 layout and only 4 target types in training.
Experimental setup
Datasets: procedurally generated hybrid foraging environments 2,400-item object pool (Brady et al.)
Benchmarks: in-domain UnValEqPre and UnValUnPre OOD EqValUnPre, UTargets, UValues, UItemNum, USetSize
Metrics: Normalized Score Click Bias Ratio saccade size distribution fixation reward analysis ScanMatch Fixation Edit Distance
Baselines: Chance FeatOnly MaxVal AvgVal DQN UpperBound IVSN Gazeformer
Builds on: PPO IVSN Gazeformer eccentricity-dependent pooling DQN
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