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Free-viewpoint Human Animation with Pose-correlated Reference Selection
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Proposes a pose-correlated, multi-reference diffusion network with adaptive top-K reference selection for free-viewpoint human animation under large viewpoint and camera-distance changes, plus the MSTed TED-video dataset.
Problem
Diffusion-based human animation from a single reference image fails under large viewpoint and camera-distance changes (zoom-in/zoom-out) because single references lack appearance details and pose alignment degrades.
Approach
Uses multiple reference images and a pose correlation module that computes attention maps between non-aligned reference and target poses; an adaptive top-K selection keeps only the most informative reference features, keeping compute roughly constant as references grow.
Key results
- On DyMVHumans, Ours (R=10) reaches L1 35.27, PSNR 35.02, LPIPS 0.1383, FVD 5.459, versus AnimateAnyone at PSNR 33.58 and FVD 12.300.
- With a single reference (R=1) on MSTed, Ours achieves PSNR 32.18 and FVD 20.88, compared with Champ at PSNR 30.87 and FVD 25.68.
- Ablation on MSTed: adding pose correlation and selection to the 2-reference baseline lowers FVD from 26.32 (baseline) to 7.04 (Ours R=2).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use two reference images instead of the single-reference baseline (ablation) | Human animation model · MSTed | FVD: 26.32 vs. 9.82 | Helped |
| Add the pose correlation module to the two-reference baseline (ablation) | Human animation model · MSTed | FVD: 9.82 vs. 7.60 | Helped |
| Add reference selection to the two-reference model with pose correlation (ablation) | Human animation model · MSTed | PSNR: 32.20 vs. 32.49 | Helped |
| Increase inference references from one to two | Proposed method · MSTed | PSNR: +0.31 PSNR | Helped |
| Increase inference references from one to two | Proposed method · MSTed | FVD: 20.88 -> 7.044 | Helped |
| Increase inference references from one to ten | Proposed method · DyMVHumans | FVD: 9.047 -> 5.459 | Helped |
| Train with multiple references and use one reference at inference | Proposed method · DyMVHumans | PSNR: 33.58 -> 34.22 | Helped |
| Train with multiple references and use one reference at inference | Proposed method · DyMVHumans | L1: 56.30 -> 56.47 | Hurt |
Surprising findings
- Training with multiple references improves single-reference inference (Ours R=1 beats one-reference baselines on DyMVHumans FVD 9.047 vs 12.300).
Limitations
- Relies on skeleton poses as driving signals without additional modalities.
- Top-K selection uses non-differentiable argsort, requiring a uniform-sampling compensation during training.
- Dataset release is promised only after acceptance; compute details are not stated.
Experimental setup
Datasets: MSTed DyMVHumans
Benchmarks: MSTed DyMVHumans
Metrics: L1 PSNR LPIPS MOVIE FVD
Baselines: MagicAnimate AnimateAnyone Champ
Builds on: AnimateAnyone Champ MagicAnimate temporal aggregation
Closest papers by meaning
- Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation (CVPR 2024 · similarity 0.88)
- HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation (NeurIPS 2024 · similarity 0.88)
- DisPose: Disentangling Pose Guidance for Controllable Human Image Animation (ICLR 2025 · similarity 0.87)
- TPC: Test-time Procrustes Calibration for Diffusion-based Human Image Animation (NeurIPS 2024 · similarity 0.87)
- Enhanced Fine-Grained Motion Diffusion for Text-Driven Human Motion Synthesis (AAAI 2024 · similarity 0.86)
- FaceShot: Bring Any Character into Life (ICLR 2025 · similarity 0.86)
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