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Foveated Instance Segmentation
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Proposes FovealSeg, a gaze-driven foveated instance segmentation framework (FSNet) that segments only the instance under the user's gaze on AR/VR devices, reusing masks across frames with similar gaze, cutting FLOPs and latency.
Problem
Instance segmentation is computationally expensive on resource-constrained AR/VR devices at high input resolution, causing latency that degrades real-time user experience.
Approach
Uses real-time gaze location to segment only the instance of interest (IOI) via a gaze-aware saliency-guided downsampler (FSNet) feeding a segmentation network with binary-mask and classification branches, and uses saccade/fixation detection plus frame-similarity checks to skip or reuse segmentation across frames.
Key results
- FSNet+SegFormer-B5 reaches IoU 0.58 on Aria and 0.54-0.55 on LVIS/ADE20K range, outperforming Avg-subsampling baselines by at least 0.14 IoU.
- FovealSeg achieves up to 1.96x FLOPs reduction versus no-skip and up to 75x versus no-downsampling baseline.
- On GPGPU-Sim-simulated Jetson Orin NX, FSNet+Seg-B5 runs at 84 ms versus 1860 ms for SegFormer-B5 (over 20x faster).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use FSNet instead of uniform subsampling or LTD | DeepLab-based instance segmentation · Cityscapes | IoU: 0.37 -> 0.52 | Helped |
| Use FSNet instead of uniform subsampling or LTD | HRNet-based instance segmentation · ADE20K | IoU: 0.41 -> 0.56 | Helped |
| Use FSNet instead of uniform subsampling or LTD | SegFormer-B4-based instance segmentation · LVIS | IoU′: 0.41 -> 0.56 | Helped |
| Use FSNet instead of uniform subsampling or LTD | SegFormer-B5-based instance segmentation · Aria Everyday Activities | IoU: 0.41 -> 0.58 | Helped |
| Use FovealSeg rather than full-resolution SegFormer-B5 processing | Cityscapes sequential-frame segmentation · Cityscapes sequential frames | latency: 1860 ms -> 84 ms | Helped |
| Reduce input resolution to 32 × 64 (ablation) | FSNet+DeepLab · Cityscapes | IoU: 0.52 -> 0.36 | Hurt |
| Increase Gaussian sampler kernel size from 17 to 33 (ablation) | FSNet+DeepLab · Cityscapes | IoU: 0.48 -> 0.52 | Helped |
| Replace gaze information with random noise (ablation) | FSNet+DeepLab · Cityscapes | IoU: 0.52 -> 0.14 | Hurt |
Surprising findings
- Replacing gaze input with random noise drops FSNet IoU by over 0.3 on Cityscapes, showing gaze is critical.
Limitations
- Efficiency results come from GPGPU-Sim simulation rather than measured on real AR/VR hardware.
- Gaze locations for Cityscapes are synthetically injected from Aria Everyday gaze traces, since Cityscapes lacks gaze data.
- Performance drops substantially at low downsampled resolution (e.g., IoU 0.52 to 0.36 at 32x64).
Experimental setup
Datasets: Cityscapes ADE20K LVIS Aria Everyday Activities
Benchmarks: Cityscapes ADE20K LVIS Aria Everyday Activities
Metrics: IoU IoU' FLOPs latency
Baselines: Avg+DeepLab Avg+HRNet Avg+SegFormer-B4 Avg+SegFormer-B5 LTD SegFormer-B5
Builds on: Learn-to-Downsample DeepLabV3 SegFormer HRNet U-Net
Closest papers by meaning
- Segment This Thing: Foveated Tokenization for Efficient Point-Prompted Segmentation (CVPR 2025 · similarity 0.85)
- Segment beyond View: Handling Partially Missing Modality for Audio-Visual Semantic Segmentation (AAAI 2024 · similarity 0.85)
- Gaze Beyond the Frame: Forecasting Egocentric 3D Visual Span (NeurIPS 2025 · similarity 0.83)
- Online Segment Any 3D Thing as Instance Tracking (NeurIPS 2025 · similarity 0.83)
- InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception (CVPR 2025 · similarity 0.83)
- Solving Instance Detection from an Open-World Perspective (CVPR 2025 · similarity 0.83)
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