atlas

Research map / Video / Video segmentation and tracking

FIFA: Fine-grained Inter-frame Attention for Driver's Video Gaze Estimation

CVPR 2025 · Video › Video segmentation and tracking · approach: Layered video decomposition and dynamics · 9 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes FIFA, a fine-grained inter-frame cross-attention module plus a parallel CNN-Transformer dual-stream network for driver video gaze estimation, achieving state-of-the-art angular error on IV and LBW with fewer parameters.

Problem

Video-based 3D gaze estimation for drivers, where pupil displacement across frames must be modeled while head pose from a relatively static background must be preserved, under tight in-vehicle parameter and compute budgets.

Approach

Partition low-level face features into patches, compute inter-frame feature differences as queries and cross-attend to current-frame patches to highlight pupil displacement; the resulting attention map gates Transformer gaze embeddings in a parallel dual-stream design.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add FIFA to the ResNet18-based method (ablation)ResNet18 gaze estimation · IVmean angular error: 8.05◦ -> 7.29◦Helped
add FIFA to the ResNet18-based method (ablation)ResNet18 gaze estimation · LBWmean angular error: 6.41◦ -> 5.84◦Helped
add FIFA to the ResNet18 encoder (ablation)ResNet18 without pretraining · IVmean angular error: 8.63◦ -> 7.93◦Helped
add FIFA to the ResNet18 encoder (ablation)ResNet18 without pretraining · LBWmean angular error: 6.52◦ -> 6.30◦Helped
add FIFA to the ResNet50 encoder (ablation)ResNet50 without pretraining · IVmean angular error: 7.61◦ -> 7.42◦Helped
add FIFA to the ResNet50 encoder (ablation)ResNet50 without pretraining · LBWmean angular error: 6.40◦ -> 6.21◦Helped
add FIFA to the VGG-16 encoder (ablation)VGG-16 without pretraining · IVmean angular error: 8.77◦ -> 7.81◦Helped
add FIFA to the VGG-16 encoder (ablation)VGG-16 without pretraining · LBWmean angular error: 6.98◦ -> 6.69◦Helped
add FIFA to the ResNet18 encoder (ablation)ImageNet-1k-pretrained ResNet18 · IVmean angular error: 8.05◦ -> 7.65◦Helped
add FIFA to the ResNet18 encoder (ablation)ImageNet-1k-pretrained ResNet18 · LBWmean angular error: 6.41◦ -> 6.22◦Helped
add FIFA to the ResNet50 encoder (ablation)ImageNet-1k-pretrained ResNet50 · IVmean angular error: 7.37◦ -> 7.31◦Helped
add FIFA to the ResNet50 encoder (ablation)ImageNet-1k-pretrained ResNet50 · LBWmean angular error: 6.25◦ -> 6.10◦Helped

Surprising findings

Limitations

Experimental setup

Datasets: LBW IV

Benchmarks: IV LBW

Metrics: mean angular error average precision at angle threshold FLOPs parameter count

Baselines: Gaze360 ResNet18 GazeTR XGaze GazePTR STAGE

Builds on: GazeTR ResNet18 STAGE GazePTR

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy