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Enhancing Dance-to-Music Generation via Negative Conditioning Latent Diffusion Model
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Proposes PN-Diffusion, a latent diffusion model for dance-to-music generation that trains a U-Net with positive conditioning (forward-played dance video) and negative conditioning (reverse-played video) via dual diffusion and reverse processes.
Problem
Generating music synchronized with rhythmic cues in dance videos (dance-to-music), where prior diffusion-based methods only use positive forward-played visual and motion conditioning.
Approach
Uses reverse-played dance videos as negative conditioning alongside forward-played positive conditioning, with positive and negative diffusion processes (noise +ε and −ε) and a bi-directional noise-prediction loss weighted by α to train a conditional latent diffusion U-Net.
Key results
- On AIST++, PN-Diffusion reaches BCS 97.64 and BHS 99.31, improving over best baseline LORIS (95.84 BCS, 95.09 BHS).
- On TikTok, PN-Diffusion achieves BCS 89.51 and BHS 91.73 versus best baseline CDCD (85.66 BCS, 85.83 BHS).
- User study on AIST++: MOS OVL 4.3 and REL 4.2 for PN-Diffusion versus 2.2/2.1 for CDCD and 2.0/2.0 for LORIS.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use positive and negative conditioning together rather than the strongest baseline | PN-Diffusion · AIST++ | F1: +2.01 | Helped |
| Use positive and negative conditioning together rather than the strongest baseline | PN-Diffusion · TikTok | F1: +4.85 | Helped |
| Combine visual rhythm and motion conditioning rather than motion conditioning alone (ablation) | PN-Diffusion · AIST++ | F1: 91.59 -> 98.46 | Helped |
| Combine visual rhythm and motion conditioning rather than motion conditioning alone (ablation) | PN-Diffusion · TikTok | F1: 84.05 -> 90.60 | Helped |
| Combine visual rhythm and motion conditioning rather than visual rhythm conditioning alone (ablation) | PN-Diffusion · AIST++ | F1: 97.31 -> 98.46 | Helped |
| Combine visual rhythm and motion conditioning rather than visual rhythm conditioning alone (ablation) | PN-Diffusion · TikTok | F1: 86.30 -> 90.60 | Helped |
| Add negative conditioning to positive-only diffusion (ablation) | PN-Diffusion · AIST++ | F1: 96.58 -> 98.46 | Helped |
| Add negative conditioning to positive-only diffusion (ablation) | PN-Diffusion · TikTok | F1: 77.35 -> 90.60 | Helped |
| Add positive conditioning to negative-only diffusion (ablation) | PN-Diffusion · AIST++ | F1: 83.07 -> 98.46 | Helped |
| Add positive conditioning to negative-only diffusion (ablation) | PN-Diffusion · TikTok | F1: 73.91 -> 90.60 | Helped |
| Select reverse-played videos for negative conditioning instead of random videos (ablation) | PN-Diffusion · AIST++ | F1: 86.22 -> 98.46 | Helped |
| Select reverse-played videos for negative conditioning instead of random videos (ablation) | PN-Diffusion · TikTok | F1: 85.68 -> 90.60 | Helped |
Surprising findings
- Simply negating positive features as negative conditioning (DN-Diffusion) or using random mismatched videos (RN-Diffusion) performs worse than reverse-played videos.
- Combining original music with reverse-played dance video gave unsatisfactory synchronization, so negative conditioning was extracted using the original music paired with reverse-played video.
Limitations
- Evaluated only on two small dance datasets (AIST++ and TikTok) with 5-second segments.
- Negative conditioning relies on reverse-played video, a heuristic whose optimality is only validated empirically against a few alternatives.
- Subjective evaluation involves only 10 volunteers on a small sample.
Experimental setup
Datasets: AIST++ TikTok Dance-Music dataset
Benchmarks: AIST++ TikTok
Metrics: BCS BHS CSD HSD F1 FAD_v FAD_p FAD_c MOS (OVL, REL) Turing test
Baselines: FoleyMusic D2M-GAN CMT CDCD LORIS
Builds on: Latent Diffusion Model Stable Diffusion CDCD LORIS ST-GCN
Closest papers by meaning
- Bidirectional Autoregessive Diffusion Model for Dance Generation (CVPR 2024 · similarity 0.88)
- Lodge: A Coarse to Fine Diffusion Network for Long Dance Generation Guided by the Characteristic Dance Primitives (CVPR 2024 · similarity 0.85)
- Diff-BGM: A Diffusion Model for Video Background Music Generation (CVPR 2024 · similarity 0.83)
- MoMu-Diffusion: On Learning Long-Term Motion-Music Synchronization and Correspondence (NeurIPS 2024 · similarity 0.83)
- Live Music Diffusion Models: Efficient Fine-Tuning and Post-Training of Interactive Diffusion Music Generators (NeurIPS 2026 · similarity 0.83)
- MGE-LDM: Joint Latent Diffusion for Simultaneous Music Generation and Source Extraction (NeurIPS 2025 · similarity 0.82)
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