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DeCafNet: Delegate and Conquer for Efficient Temporal Grounding in Long Videos

CVPR 2025 · Video › Video-language understanding · approach: Temporal video grounding · 8 citations (OpenAlex)

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Proposes DeCafNet, which runs a cheap sidekick encoder over all clips to pick top-c% salient clips for an expert encoder, then fuses both feature sets with DeCaf-Grounder for efficient long-video temporal grounding.

Problem

Long video temporal grounding (LVTG) requires running a costly expert video encoder on every clip, which does not scale with video length.

Approach

A "delegate-and-conquer" dual-encoder design: a lightweight sidekick encoder (pooling plus temporal interpolation, trained with saliency contrastive and distillation losses) extracts dense features and a query-saliency map, so the expert encoder only processes the top-c% salient clips; DeCaf-Grounder fuses the two temporal resolutions via query-aware aggregation and multi-scale refinement.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DeCafNet-50% instead of SnAGEgo4D-NLQ · Ego4D-NLQ validationAVG recall: 23.14 -> 24.44Helped
Use DeCafNet-50% instead of RGNetEgo4D-Goalstep · Ego4D-Goalstep validationAVG recall: 30.49 -> 31.61Helped
Use DeCaf-Grounder instead of SnAGMAD · MADAVG recall: 13.84 -> 16.47Helped
Add expert salient features to dense sidekick features (ablation)DeCafNet · Ego4D-NLQ validationAVG recall: 21.51 -> 23.91Helped
Add saliency scores to combined dense and salient features (ablation)DeCafNet · Ego4D-NLQ validationAVG recall: 23.91 -> 24.41Helped
Replace random clip selection with saliency selection at 30% (ablation)DeCafNet · Ego4D-NLQ validationAVG recall: 21.90 -> 23.94Helped
Replace uniform clip selection with saliency selection at 50% (ablation)DeCafNet · Ego4D-NLQ validationAVG recall: 23.34 -> 24.41Helped
Move convolution pooling from before block 1 to before block 3 (ablation)Sidekick encoder · Sidekick encoderTFLOPs: 21.6 -> 53.9Hurt
Change temporal interpolation stride from τ=2 to τ=3 (ablation)Sidekick encoder · Sidekick encoderRecall: 80.5 -> 72.8Hurt
Remove saliency loss (ablation)Sidekick encoder · Sidekick encoderRecall: 80.5 -> 51.1Hurt
Remove distillation loss (ablation)Sidekick encoder · Sidekick encoderRecall: 80.5 -> 48.5Hurt
Remove query-aware temporal aggregation (ablation)DeCaf-Grounder · Ego4D-NLQ validationAVG recall: 24.41 -> 22.37Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Ego4D-NLQ Ego4D-Goalstep MAD Charades-STA TACoS

Benchmarks: Ego4D-NLQ Ego4D-Goalstep MAD Charades-STA TACoS

Metrics: Recall@Top-K at IoU threshold (R1@0.3, R1@0.5, R5@0.3, R5@0. TFLOPs GPU memory inference time

Baselines: 2D-TAN UniVTG VSLNet M-DETR SOONet H-Hands CONE RGNet SnAG M-Guide SMIN MATN

Builds on: SnAG RGNet VideoMAE-style spatio-temporal transformer (MViT-style pooling) Focal loss Distance-IoU loss

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